FDataLayerCreationParameters linking error

Hello,

I have a linking error when I compile with the new object to create DataLayerInstance. I don’t what is happening I have the DataLayerEditor module in the build.cs and the header. Do someone has the solution ?

    Erreur   LNK2019   symbole externe non résolu "public: __cdecl FDataLayerCreationParameters::FDataLayerCreationParameters(void)" (??0FDataLayerCreationParameters@@QEAA@XZ) référencé dans la fonction "public: void __cdecl UCellManagerSubsystem::CreateCellDataLayer(void)" (?CreateCellDataLayer@UCellManagerSubsystem@@QEAAXXZ)   CorysNE   D:\Projects\UnrealProjects\Project_NE\Intermediate\ProjectFiles\CellManagerSubsystem.cpp.obj 

The build.cs

    // Copyright Epic Games, Inc. All Rights Reserved.
     
    using UnrealBuildTool;
     
    public class CellManager : ModuleRules
    {
       public CellManager(ReadOnlyTargetRules Target) : base(Target)
       {
          PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
     
          PublicDependencyModuleNames.AddRange(
             new string[]
             {
                "Core",
                   "ProceduralMeshComponent",
                // ... add other public dependencies that you statically link with here ...
             }
             );
     
          PrivateDependencyModuleNames.AddRange(
             new string[]
             {
                "CoreUObject",
                "Engine",
                "GDAL_LIB",
                "HTTP",
                "EditorSubsystem",
                "UnrealEd",
                "AssetRegistry",
                 "DataLayerEditor",
                "AssetTools",
                "Slate",
                "SlateCore",
                "CorysProject",
                   "WorldPartitionEditor",
                   "Json",//To remove
                   "JsonUtilities",//To remove
                // ... add private dependencies that you statically link with here ...   
             }
             ); 
          ;
     
          bEnableUndefinedIdentifierWarnings = false;
       }
    }

in the source code:


#include "DataLayer/DataLayerEditorSubsystem.h"

void UMyClass::CreateDataLayer(){
     //...
     FDataLayerCreationParameters oParams;
     //...
}