FBX Morph targets importing differently 4.21 and 4.23

Hey everyone, I am having an issue with a difference between 4.21 and 4.23 and not sure what it could be.

I have a fbx of a character with a face with 51 morph targets, I have the face separated to three meshes all with the same name targets. When importing this fbx in 4.21 it combines the morph targets all to be the same so it only brings in 51. In 4.23 unreal imports 153 blend shapes putting a 1 at the end of the target name. An example would be a target named rightBlink in 4.21 would now be rightBlink/rightBlink1/rightBlink2 in 4.23.

This is causing a lot of issues, I would like to have the same behavior I had before, I tested 4.19 it it was the same a 4.21.

Could this be a setting I am not using? Thank you all for the help in advance.

We are also suffering from this issue and it’s messing up our Motion Capture, did you get any luck?