FBX Mesh with UCX Imported. Now What?

Hello,

I have successfully imported an FBX mesh with UCX collision meshes. In the mesh/asset viewer, the UCX meshes are listed (I think). But they have no identifier, and their names cannot be edited (image attached). I used the proper naming convention (meshName, UCX_meshName_00, UCX_meshName_01, etc.).

242274-ucx-names.png

When I run a MultiLineTraceByChannel on the BP Object (the imported mesh is a Component), I get multiple overlaps, but I cannot identify what is being overlapped. I am only able to get the BP and/or Component name.

Knowing how to reference the UCX collision meshes would be very useful.

There is also the TraceForObjects option, but what objects am I looking for? This seems to be limited to higher-level objects (Pawns, Actors, etc.).

There doesn’t seem to be a lot of documentation or tutorials on collision meshes. That would be really helpful too.

Also, I’m using the UCX collision meshes for more than just collision (tracing). I’m hoping this is possible.