whenever i import my textured fbx model into unreal, it imports with the default white texture
Have you checked the âImport Materialsâ and âImport Textureâ options under the Material Section while importing.
yes here are my settings if it helps
Yes, in my case I am using lightwave 2015 modeler, exporting the file as FBX, then importing into Unreal 4.14. I just donât get the textures. I have both materials and textures checked in the import options. I can get the mesh model in and then manually import textures, then redo everything. But im sure there is a way to get the textures and materials in the import process. Any ideas would help a world!
I am also having this problem. In my case, I am working through a Lynda training exercise, so the FBX files are provided by Lynda (they were created with Maya). I also have âimport texturesâ checked, but no textures come in.
Would sure love to know what Iâm missing.
I found this answer by Guillo_Ortiz over in this thread. It solved the problem for me.
âWhen exporting the fbx, you get a file [modelname.fbx] and a separate folder [/modelname] containing its textures. I manually placed the fbx into its texture folder and then imported.â
In other words, put your fbx files in the same folder as the textures, and then import from there. Hope it helps!
Thanks for the ideas, still no joy on my end! Tried removing any raytracing from lightwave, saviing all textures in the same fbx file directory, even replaced the textures in the lightwave mest with the local textures in the same directory as the mesh fileâŚstill fighting.
I have same problem, tried few solutions and no luck. I can import models from blender and I have all materials. But I have missing materials when creating fbx from sample UE projects - always - no matter weapon, other prop or character. I have materials in my project folder, but model canât find it. I think something is broken.
Thank you for paraphrasing this here!!!
If lightwave works the same as 3ds max and maya, make sure that when you export your model you have embed media checkbox checked, this will put your textures in the fbx.
open your 3dmax application, import model, reassign missing textures, convert to datasmith, open ue4, import datasmith file.