Summary
When I try to import an FBX with settings that worked before the update, UEFN does not see anything in the FBX file and the import fails. I am using Blender 3.5 to export my FBX. This also happens when I try to import something that I had already imported before.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Using Blender 3.5, select and export a simple cube as an FBX with the following settings changed:
- selected objects: checked
- object types: mesh
- apply scalings: fbx all
- forward: -y forward
- up: Z up
- apply transform: checked
Attempt to import into UEFN using the import button or dragging
- I changed no settings for this and nothing is checked on the Assets found in source window
- to make sure my FBX actually had something in it, I imported it into a new blender file with no issues
Import fails with error message:
LogInterchangeEngine: Error: [C:/Users/c4rob/UEFN/_Assets/FBX/cube_test.fbx : ‘’, Unknown] There was nothing to import from the provided source data using the chosen pipeline options.
Expected Result
i expected my FBX to be imported into my project
Observed Result
Import failed
Platform(s)
PC
Additional Notes
I chatted with the AI assistant about this for quite awhile, trying everything it suggested, but nothing worked.
I also tried restarting UEFN, but that did not fix the issue.