FBX importing issue

Summary

When I try to import an FBX with settings that worked before the update, UEFN does not see anything in the FBX file and the import fails. I am using Blender 3.5 to export my FBX. This also happens when I try to import something that I had already imported before.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Using Blender 3.5, select and export a simple cube as an FBX with the following settings changed:

  • selected objects: checked
  • object types: mesh
  • apply scalings: fbx all
  • forward: -y forward
  • up: Z up
  • apply transform: checked

Attempt to import into UEFN using the import button or dragging

  • I changed no settings for this and nothing is checked on the Assets found in source window
  • to make sure my FBX actually had something in it, I imported it into a new blender file with no issues

Import fails with error message:
LogInterchangeEngine: Error: [C:/Users/c4rob/UEFN/_Assets/FBX/cube_test.fbx : ‘’, Unknown] There was nothing to import from the provided source data using the chosen pipeline options.

Expected Result

i expected my FBX to be imported into my project

Observed Result

Import failed

Platform(s)

PC

Additional Notes

I chatted with the AI assistant about this for quite awhile, trying everything it suggested, but nothing worked.

I also tried restarting UEFN, but that did not fix the issue.

I just figured out that I needed to click the ‘Use pipeline defaults’ button, and it worked fine.

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