FBX importer "rotating" materials

This issue has existed for a number of versions now… but I thought to report it anyhow.

When using the FBX importer (file->Import into level, not the one in the content browser), UE creates the content, but rotates the materials on only the last of the instances in the level. So when I import, let’s say, 10 chairs with wood and fabric, on 1 of the chairs the wood and the fabric will be reversed.

It is possible (but I don’t think it’s the case) that the mixup is caused by Blender (the tool from which I’m exporting).


We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.