Hi.
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I literally only used one channel for the entire thing which is probably bad, but it’s how I like to work.
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I applied the texture in blender and then exported the FBX file into UE4.
Hi.
I literally only used one channel for the entire thing which is probably bad, but it’s how I like to work.
I applied the texture in blender and then exported the FBX file into UE4.