Binkadin
(Binkadin)
February 28, 2018, 4:51pm
1
Hello.
I created a fence texture in blender and created a UV map for texturing. It looks like this when rendered in blender:
https://i.imgur.com/XTqZM2p.png
However, when importing the FBX file into UE4, it looks like this:
https://i.imgur.com/LruqSJu.png
Any help will be greatly appreciated.
Thank you,
Binkadin.
IC3_B3AR
(IC3_B3AR)
February 28, 2018, 5:10pm
2
Ok it looks really weird. There could be a few things but without seeing your UV maps or your setup it’s a bit more difficult. Ok first question is how many UV channels do you have in Blender? Did you bake the texture to your desired UV then save the texture to use in Unreal?
IC3_B3AR
(IC3_B3AR)
February 28, 2018, 6:08pm
4
Is it possible to get the blender file and texture so I can have a look myself?
Binkadin
(Binkadin)
February 28, 2018, 6:12pm
5
Hey again.
I’ve uploaded my UV and blender file here: Dropbox - File Deleted
It probably looks really amateur lol.
Thanks for the help again.
IC3_B3AR
(IC3_B3AR)
February 28, 2018, 6:28pm
6
Ok I literally just took the file exported and used the texture in a material. So the problem must be somewhere in your material setup.
Binkadin
(Binkadin)
February 28, 2018, 6:43pm
7
Okay, one last thing then.
Could you tell me how you set the material as the texture in UE4?
Binkadin
(Binkadin)
February 28, 2018, 6:58pm
8
Oh, I’ve just figured out the problem.
Thanks a lot for your help, but the problem was this: my asset was still using the old material because I replaced it earlier.
Sorry for wasting your time!
IC3_B3AR
(IC3_B3AR)
February 28, 2018, 7:00pm
9
No problem. We all learning.
IC3_B3AR
(IC3_B3AR)
February 28, 2018, 6:51pm
10
This is literally all that I did. I’m looking at the original picture and the texture I see on your model doesn’t even look like the same texture you sent me.