Fbx import frozen

So i imported an fbx file containing 1386 static meshes and its done. I forgot to import textures so i deleted the imported assets.
Then i prepared my materials inside unreal engine so when i import meshes they Automatically get textured

Problem Now
When i import the fbx file again it stuck at 40%, i killed the engine from task manager and i tried again to no avail !
Fbx settings :
Build nanites = false
Import lods = false
Static meshes = true
Import textures = false
Do not create materials
I disabled anything i suspected to be the reason of this but to no avail .
Now i’m left with a project that i can’t import assets to.

Any Ideas ? And thanks in advance .

Can you post the logs?

1 Like

Thanks bro i just happened to fix it by changing the fbx version when exporting from 3ds max to 2020, i don’t know whats the relation but it worked even with build nanites true !