So i imported an fbx file containing 1386 static meshes and its done. I forgot to import textures so i deleted the imported assets.
Then i prepared my materials inside unreal engine so when i import meshes they Automatically get textured
Problem Now
When i import the fbx file again it stuck at 40%, i killed the engine from task manager and i tried again to no avail !
Fbx settings :
Build nanites = false
Import lods = false
Static meshes = true
Import textures = false
Do not create materials
I disabled anything i suspected to be the reason of this but to no avail .
Now i’m left with a project that i can’t import assets to.
Any Ideas ? And thanks in advance .