FBX import - 4.6.1 OK, 4.7.2 messed up

Hey btengelh -

Can you let me know where you created the model was it in Maya, Max, Blender, DAZ Studio, Modo, Houdini, Cinema 4D?

Thank You

Eric Ketchum

See attached screenshot.

I tried FBX 2012, 2013, 2014 formats (ASCII and binary).

It is from Daz Studio 4.7

Hey btengelh -

It does appear that something has happened to FBX’s generated specifically from DAZ Studio. I was able to confirm
that and simply passing the fbx asset through Maya 2014 (opening it in the program then reexporting it as a different FBX) allowed the fbx to be imported into the Engine without errors.

I have opened an investigation into this issue, for reference UE-12017, and will keep you informed as we work toward a solution.

Thank You

Eric Ketchum

Thank you Eric!

For those with the same problem and without Maya: just import into 4.6 and use “migrate asset” to the content folder of your 4.7 project.