Hello guys, I see that there is no definitive solution for this problem in UE5 yet, but I have a method to make all the animations work that I discovered, the only problem is that it is a tedious “solution”. UE4 does not have this problem when importing animations, so it accepts them without problem, what I do is explore the animation already imported in UE4, and copy the animation in “.uasset” format to the folder where I need it in UE5, also entering from the file explorer. (it’s just moving a file from one folder to another, we never use the unreal importer). When I have the animation already inside the project, you just have to open it and it will tell you that it needs to be assigned a skeleton, we choose the skeleton we want and that’s it, problem solved. It is not the best solution but it gets you out of trouble.