Summary
visual  bugs in FBX import or conversion form RealityCapture
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
import  FBX or OBJ
convert to Nanite
get   visaul  eroorrs
Expected Result
properly import FBX meshes for later  work in UE5
Observed Result
will upload images
Platform(s)
Window 10 + UE 5.4.4
             
            
              
              
              
            
            
           
          
            
            
              as you can see on borders the model is just haveing  not properly loaded geometry so there are emmpty spaces on borders of model parts
             
            
              
              
              
            
            
           
          
            
            
              AFTER conversion to Nanite
BEFORE conversion to NANITE
             
            
              
              
              
            
            
           
          
            
            
              So the question is how to properly CONVERT to nanite meshes
its look some sort of  nanite settings make this problem, but cant pinpoint the problem. even im tried version 5.3. different PCs and etc.
previously i have imported 10k+ part in UE5 without any problem… ( few months back on the 5.3. version
             
            
              
              
              
            
            
           
          
            
            
              So for everyone  if get in  similar situation get help from fiend Libor
- check if youi see NANITE TRIANGLES
- go to LIT / UNLIT and  scrol down for NANITE VISUALISATION / TRIANGLES
 3.if you dont see  the colored triangles its mean  NANITE is not working even its ENABLED
you need to go to the  proejct settings file /Config/DefaultEngine.ini
and look for
r.ForwardShading=True
set it to FALSE