Summary
visual bugs in FBX import or conversion form RealityCapture
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
import FBX or OBJ
convert to Nanite
get visaul eroorrs
Expected Result
properly import FBX meshes for later work in UE5
Observed Result
will upload images
Platform(s)
Window 10 + UE 5.4.4
as you can see on borders the model is just haveing not properly loaded geometry so there are emmpty spaces on borders of model parts
AFTER conversion to Nanite
BEFORE conversion to NANITE
So the question is how to properly CONVERT to nanite meshes
its look some sort of nanite settings make this problem, but cant pinpoint the problem. even im tried version 5.3. different PCs and etc.
previously i have imported 10k+ part in UE5 without any problem… ( few months back on the 5.3. version
So for everyone if get in similar situation get help from fiend Libor
- check if youi see NANITE TRIANGLES
- go to LIT / UNLIT and scrol down for NANITE VISUALISATION / TRIANGLES
3.if you dont see the colored triangles its mean NANITE is not working even its ENABLED
you need to go to the proejct settings file /Config/DefaultEngine.ini
and look for
r.ForwardShading=True
set it to FALSE