I’m using the ADK version of Unreal and until yesterday when I made some changes to the paths that some assets were pointing to for Materials and Textures…it was running smoothly.
now when I try to test the game on steam I get a
I went back in and reverted to the old paths manually on each item…cooked and uploaded…still nothing but that crash.
I completely overwrote the entire folder with a back up from 3 days earlier when it ran fine. Cooked and uploaded…still get this error.
what is going on? why is this still happening if I reverted back to a saved map folder that was 3 days ago before I made this change?
Game when launched in STEAM causes Fatal Low Level Error and crashes out.
Game to launch without issue after reverting back to an older version of map
- Have manually set material and texture paths back to default settings
- Have deleted all mods and maps on host PC, unsubscribed from Steam and then resub’d
- Deleted all saved content on ADK side under saves
- Stepped on files with backup of 3.13.2016 build.
Windows 10 Home 64 Bit
AMD R9 390X Video Card
32GB 160mhz DDR3 RAM
AsRock z97 Extreme 6 motherboard.