English Version:
Hello everyone,
I’m facing a persistent issue with my project in Unreal Engine 5.5 after migrating from version 5.4. Here are the key points:
Problem Description:
- The project compiles successfully using UnrealFrontend.
- However, when I attempt to run the generated build (in any mode: Development, Debug, or Shipping), I encounter a Fatal Error, and the game doesn’t run.
- This issue didn’t occur in version 5.4 and started immediately after migrating to 5.5.
Environment Details:
- Hardware:
- Processor: AMD Ryzen 9 7900X
- Memory: 64 GB DDR5 RAM
- Storage: 4TB NVMe SSD
- GPU: NVIDIA RTX 3090
- Active Plugins (no apparent issues):
- DLSS
- PlatformFunctions
- UltimateWindowPolice
- SteamCore
- LowEntryExtStdLib
- DialoguePlugin
- AutoSizeComments
- CustomConfig
- VaRest
- TcpSocketPlugin
- NodeGraphAssistant
- MinimapPlugin
- Migration Goal:
- I migrated to version 5.5 primarily to leverage Nanite Skeletal Mesh, which is crucial for improving game performance.
Log Highlights:
The build logs reveal several errors related to missing libraries and system plugins:
- Missing files:
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
These appear to be related to debugging tools (e.g., PIX, VTune), but it’s unclear if they are causing the primary issue.
- Other Notes:
- Several plugin warnings, but no fatal errors from any of them.
- DirectX 12 Configuration: Logs confirm the use of DirectX 12 with feature level 12_2 and Shader Model 6.7.
Steps Taken:
- Tested all build modes: Development, Debug, and Shipping, with the same results.
- Verified that active plugins show no critical loading issues.
- Ensured my GPU drivers (RTX 3090) are up to date.
- Validated the project configuration in the new engine version.
Question:
Has anyone experienced a similar issue when migrating from Unreal Engine 5.4 to 5.5? Could this problem be caused by an incompatibility with specific plugins or project settings in this new version?
Here are the full logs:
Log file open, 12/16/24 21:48:55
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe')
LogTrace: Initializing trace...
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"
LogCsvProfiler: Display: Metadata set : engineversion="5.5.1-0+UE5"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.2605] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 9 7900X 12-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" Helbreath3d""
LogCsvProfiler: Display: Metadata set : loginid="ae2859ff4cf44ab41c5470b0e923ce4e"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 6.086285
LogAssetRegistry: Premade AssetRegistry loaded from '../../../Helbreath3d/AssetRegistry.bin'
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: OS requested locale 'en-US' is not supported. Using the OS requested language of 'es-MX' as the locale.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-3ADF21F8473BD42F06DCBDB047732FE6
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../Helbreath3d/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin Landmass
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin Water
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemSteam
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting Engine plugin ConsoleVariables
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin MovieRenderPipeline
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin ApexDestruction
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin SteamShared
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin SteamSockets
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin ConcertSharedSlate
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Project plugin AutoSizeComments
LogPluginManager: Mounting Project plugin LowEntryExtStdLib
LogPluginManager: Mounting Project plugin CrystalNodes
LogPluginManager: Mounting Project plugin CustomConfig
LogPluginManager: Mounting Project plugin DragonIKPlugin
LogPluginManager: Mounting Project plugin NPC_Optimizator
LogPluginManager: Mounting Project plugin NodeGraphAssistant
LogPluginManager: Mounting Project plugin DialoguePlugin
LogPluginManager: Mounting Project plugin IrregularButtonPlugin
LogPluginManager: Mounting Project plugin SteamCore
LogPluginManager: Mounting Project plugin MinimapPlugin
LogPluginManager: Mounting Project plugin PlatformFunctions
LogPluginManager: Mounting Project plugin Ping
LogPluginManager: Mounting Project plugin VaRest
LogPluginManager: Mounting Project plugin TcpSocketPlugin
LogPluginManager: Mounting Project plugin UltimateWindowPolice
LogPluginManager: Mounting Project plugin DLSS
LogPluginManager: Mounting Project plugin DLSSMoviePipelineSupport
LogPluginManager: Mounting Project plugin NIS
LogPluginManager: Mounting Project plugin Streamline
LogNFORDenoise: NFORDenoise function starting up
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogSteamShared: Display: Loading Steam SDK 1.57
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 826270] Client API initialized 1
LogOnline: OSS: Created online subsystem instance for: STEAM
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [STEAM]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogTemp: --------------------------------------------------------------------------------
LogTemp: Using SteamCore Version: 1.5.5.7
LogTemp: --------------------------------------------------------------------------------
LogDLSSBlueprint: Loaded DLSS-SR plugin version 3.7.3
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Enter
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM5
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
LogOnline: Warning: STEAM: Failed to obtain steam user stats, user: Colapinto Abandonadito [0x1100001032337D1] has no stats entries
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3090 (VendorId: 10de, DeviceId: 2204, SubSysId: 39873842, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 24326MB of dedicated video memory, 0MB of dedicated system memory, and 32326MB of shared system memory, 2 output[s]
LogD3D12RHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
LogD3D12RHI: Driver Date: 11-6-2024
LogD3D12RHI: Found D3D12 adapter 1: AMD Radeon(TM) Graphics (VendorId: 1002, DeviceId: 164e, SubSysId: 88771043, Revision: 00c2
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 485MB of dedicated video memory, 0MB of dedicated system memory, and 32326MB of shared system memory, 0 output[s]
LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 24.10.24 (internal:32.0.11024.2, unified:32.0.11024.2)
LogD3D12RHI: Driver Date: 6-25-2024
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32326MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
LogDLSSNGXVulkanRHIPreInit: GetSelectedDynamicRHIModuleName = D3D12RHI
LogDLSSNGXVulkanRHIPreInit: VulkanRHI is not the active DynamicRHI; skipping of pregistering the required NGX DLSS Vulkan device and instance extensions via the VulkanRHIBridge
LogDLSSNGXVulkanRHIPreInit: FNGXVulkanRHIPreInitModule::StartupModule Leave
LogStreamlineShaders: Loaded Streamline plugin version 1.3.3-SL2.4.15
LogInit: ExecutableName: Helbreath3dClient.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=WindowsClient
LogInit: MachineId=ae2859ff4cf44ab41c5470b0e923ce4e
LogInit: DeviceId=
LogInit: Engine Version: 5.5.1-0+UE5
LogInit: Compatible Engine Version: 5.5.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (24H2) [10.0.26100.2605] (), CPU: AMD Ryzen 9 7900X 12-Core Processor , GPU: NVIDIA GeForce RTX 3090
LogInit: Compiled (64-bit): Dec 16 2024 21:22:25
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33141.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE5
LogInit: Command Line:
LogInit: Base Directory: D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Binaries/Win64/
LogInit: Allocator: Binned2
LogInit: Installed Engine Build: 0
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 40
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 15
LogDevObjectVersion: Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 32
LogDevObjectVersion: Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 12
LogDevObjectVersion: Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 2
LogConfig: Branch 'Lightmass' had been unloaded. Reloading on-demand took 0.48ms
LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.10ms
LogConfig: Branch 'ChaosClothAsset' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'Landmass' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'StructUtils' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'Water' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.12ms
LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch 'OnlineSubsystemSteam' had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.08ms
LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'BlueprintMaterialTextureNodes' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.07ms
LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.09ms
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'SteamShared' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'SteamSockets' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'ConcertSharedSlate' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'AutoSizeComments' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'LowEntryExtStdLib' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CrystalNodes' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'CustomConfig' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'DragonIKPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'NPC_Optimizator' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'NodeGraphAssistant' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'DialoguePlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'IrregularButtonPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'SteamCore' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'MinimapPlugin' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'PlatformFunctions' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'Ping' had been unloaded. Reloading on-demand took 0.05ms
LogCoreRedirects: Warning: ReadRedirectsFromIni(../../../Helbreath3d/Saved/Config/WindowsClient/VaRest.ini) 'MatchSubstring=' is deprecated. Please prefer `MatchWildcard=' instead for redirect (OldName="/VaRestPlugin/", NewName="/VaRest/", MatchSubstring=true).
For more information refer to the documentation in Engine/Config/BaseEngine.ini.
LogCoreRedirects: AddRedirect(../../../Helbreath3d/Saved/Config/WindowsClient/VaRest.ini) has wildcard redirect /VaRestPlugin/, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini.
LogConfig: Branch 'TcpSocketPlugin' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'UltimateWindowPolice' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'DLSS' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'DLSSMoviePipelineSupport' had been unloaded. Reloading on-demand took 0.06ms
LogConfig: Branch 'NIS' had been unloaded. Reloading on-demand took 0.05ms
LogConfig: Branch 'Streamline' had been unloaded. Reloading on-demand took 0.05ms
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: true, Async Post Load: true
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2024.12.17-00.48.58:904][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.12.17-00.48.58:904][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
...
[2024.12.17-00.48.59:309][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.12.17-00.48.59:455][ 0]LogChaosDD: Chaos Debug Draw Startup
[2024.12.17-00.48.59:469][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2024.12.17-00.48.59:472][ 0]LogInit: Using OS detected language (es-MX).
[2024.12.17-00.48.59:472][ 0]LogInit: Using OS detected locale (es-MX).
[2024.12.17-00.48.59:472][ 0]LogTextLocalizationManager: No localization for 'es-MX' exists, so 'en' will be used for the language.
[2024.12.17-00.48.59:472][ 0]LogTextLocalizationManager: No localization for 'es-MX' exists, so 'en' will be used for the locale.
[2024.12.17-00.48.59:622][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2024.12.17-00.48.59:622][ 0]LogWindowsTextInputMethodSystem: - Español (Argentina) - (Keyboard).
[2024.12.17-00.48.59:622][ 0]LogWindowsTextInputMethodSystem: - Inglés (Estados Unidos) - (Keyboard).
[2024.12.17-00.48.59:622][ 0]LogWindowsTextInputMethodSystem: - Español (México) - (Keyboard).
[2024.12.17-00.48.59:622][ 0]LogWindowsTextInputMethodSystem: Activated input method: Español (Argentina) - (Keyboard).
[2024.12.17-00.48.59:897][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2024.12.17-00.48.59:897][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.12.17-00.49.00:997][ 0]LogRHI: Using Default RHI: D3D12
[2024.12.17-00.49.00:997][ 0]LogRHI: Using Highest Feature Level of D3D12: SM5
[2024.12.17-00.49.00:997][ 0]LogRHI: Loading RHI module D3D12RHI
[2024.12.17-00.49.00:997][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
[2024.12.17-00.49.00:997][ 0]LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
[2024.12.17-00.49.00:997][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5
[2024.12.17-00.49.01:013][ 0]LogWindows: Attached monitors:
[2024.12.17-00.49.01:013][ 0]LogWindows: resolution: 2560x1440, work area: (0, 0) -> (2560, 1392), device: '\\.\DISPLAY1' [PRIMARY]
[2024.12.17-00.49.01:013][ 0]LogWindows: resolution: 1080x1920, work area: (2560, -383) -> (3640, 1489), device: '\\.\DISPLAY2'
[2024.12.17-00.49.01:013][ 0]LogWindows: Found 2 attached monitors.
[2024.12.17-00.49.01:013][ 0]LogWindows: Gathering driver information using Windows Setup API
[2024.12.17-00.49.01:014][ 0]LogRHI: RHI Adapter Info:
[2024.12.17-00.49.01:014][ 0]LogRHI: Name: NVIDIA GeForce RTX 3090
[2024.12.17-00.49.01:014][ 0]LogRHI: Driver Version: 566.14 (internal:32.0.15.6614, unified:566.14)
[2024.12.17-00.49.01:014][ 0]LogRHI: Driver Date: 11-6-2024
[2024.12.17-00.49.01:017][ 0]LogD3D12RHI: GPU DeviceId: 0x2204 (for the marketing name, search the web for "GPU Device Id")
[2024.12.17-00.49.01:024][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2024.12.17-00.49.01:268][ 0]LogNvidiaAftermath: Aftermath initialized
[2024.12.17-00.49.01:269][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2024.12.17-00.49.01:353][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2024.12.17-00.49.01:353][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2024.12.17-00.49.01:353][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.12.17-00.49.01:353][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.12.17-00.49.01:353][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.12.17-00.49.01:353][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Bindless resources are supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Raster order views are supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.12.17-00.49.01:366][ 0]LogD3D12RHI: Work Graphs are supported
[2024.12.17-00.49.01:665][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001BE1E0E5100)
[2024.12.17-00.49.01:665][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001BE1E0E5380)
[2024.12.17-00.49.01:665][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001BE1E0E5600)
[2024.12.17-00.49.01:665][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.12.17-00.49.01:665][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.12.17-00.49.01:667][ 0]LogRHI: Texture pool is 14841 MB (70% of 21202 MB)
[2024.12.17-00.49.01:667][ 0]LogD3D12RHI: Async texture creation enabled
[2024.12.17-00.49.01:667][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2024.12.17-00.49.02:023][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2024.12.17-00.49.02:179][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.12.17-00.49.02:186][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.12.17-00.49.02:307][ 0]LogShaderLibrary: Display: Using ../../../Helbreath3d/Content/ShaderArchive-Global-PCD3D_SM5-PCD3D_SM5.ushaderbytecode for material shader code. Total 4041 unique shaders.
[2024.12.17-00.49.02:307][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2024.12.17-00.49.02:307][ 0]LogShaderLibrary: Display: Logical shader library 'Global' has been created as a monolithic library
[2024.12.17-00.49.02:329][ 0]LogShaderLibrary: Display: Running without a pakfile/IoStore and did not find a monolithic library 'Global_SC' - attempting disk search for its chunks
[2024.12.17-00.49.02:329][ 0]LogShaderLibrary: Display: .... not found
[2024.12.17-00.49.02:335][ 0]LogTemp: Display: Clearing the OS Cache
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: --- StereoAspects begin ---
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: Platform=PCD3D_SM5 (0)
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bInstancedStereo = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobilePlatform = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobilePostprocessing = 1
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobileMultiView = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMultiViewportCapable = 1
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bInstancedStereoNative = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: ---
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewCoreSupport = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewNative = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewFallback = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: ---
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bInstancedMultiViewportEnabled = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bInstancedStereoEnabled = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: bMobileMultiViewEnabled = 0
[2024.12.17-00.49.02:543][ 0]LogInit: FStereoShaderAspects: --- StereoAspects end ---
[2024.12.17-00.49.02:767][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2024.12.17-00.49.02:767][ 0]LogInit: XR: MultiViewport is Disabled
[2024.12.17-00.49.02:767][ 0]LogInit: XR: Mobile Multiview is Disabled
[2024.12.17-00.49.02:915][ 0]LogSlate: Using FreeType 2.10.0
[2024.12.17-00.49.02:957][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.12.17-00.49.03:402][ 0]LogStreamlineRHI: FStreamlineRHIModule::StartupModule Enter
[2024.12.17-00.49.03:402][ 0]LogStreamlineRHI: Using Streamline Development binaries from ../../../Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development. Can be overridden via -slbinaries={production,development,debug} command line switches for non-shipping builds
[2024.12.17-00.49.03:402][ 0]LogStreamlineRHI: loading core Streamline functions from Streamline interposer at ../../../Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development/sl.interposer.dll
[2024.12.17-00.49.03:516][ 0]LogStreamlineRHI: File '..\..\..\Helbreath3d\Plugins\nvidia\Streamline\Binaries\ThirdParty\Win64\Development\sl.interposer.dll' is signed by NVIDIA and the signature was verified.
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: SLInterPoserLibrary = 00007FF8367D0000
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slInit = 00007FF8367D5ED0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slShutdown = 00007FF8367D67E0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slIsFeatureSupported = 00007FF8367D7890
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slIsFeatureLoaded = 00007FF8367D6A40
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slSetFeatureLoaded = 00007FF8367D6A90
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slEvaluateFeature = 00007FF8367D6DB0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slAllocateResources = 00007FF8367D6BD0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slFreeResources = 00007FF8367D6CD0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slSetTag = 00007FF8367D6AE0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slGetFeatureRequirements = 00007FF8367D8830
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slGetFeatureVersion = 00007FF8367D8310
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slUpgradeInterface = 00007FF8367D7260
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slSetConstants = 00007FF8367D6B70
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slGetNativeInterface = 00007FF8367D7020
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slGetFeatureFunction = 00007FF8367D9EA0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slGetNewFrameToken = 00007FF8367D9FE0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: slSetD3DDevice = 00007FF8367D6EB0
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: PlatformCreateStreamlineRHI Enter
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: GDynamicRHIName NVIDIA D3D12
[2024.12.17-00.49.03:517][ 0]LogStreamlineD3D12RHI: FStreamlineD3D12RHIModule::StartupModule Enter
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: DLSS plugin enabled, adding DLSS plugin binary search paths to Streamline init paths
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA Streamline interposer plugin sl.interposer.dll found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA Streamline interposer plugin sl.interposer.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Binaries/ThirdParty/NVIDIA/NGX/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Binaries/ThirdParty/NVIDIA/NGX/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA Streamline interposer plugin sl.interposer.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Binaries/ThirdParty/NVIDIA/NGX/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Binaries/ThirdParty/NVIDIA/NGX/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA Streamline interposer plugin sl.interposer.dll not found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/DLSS/Binaries/ThirdParty/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: NVIDIA NGX DLSS binary nvngx_dlss.dll found in search path D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/DLSS/Binaries/ThirdParty/Win64
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: Skipping loading Streamline DeepDVC since the corresponding UE StreamlineDeepDVC plugin is not enabled
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: Initializing Streamline
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: sl::Preferences::logLevel = 1. Can be overridden via -slloglevel={0,1,2} command line switches
[2024.12.17-00.49.03:517][ 0]LogStreamlineRHI: sl::Preferences::showConsole = 0. Can be overridden via -sllogconsole={0,1} command line switches
[2024.12.17-00.49.03:540][ 0]LogStreamlineRHI: sl::Preferences::featuresToLoad = {kFeatureReflex (3), kFeatureDLSS_G (1000), kFeatureImGUI (9999)}. Feature loading can be overridden on the command line with -sl{no}dlssg and -sl{no}debugoverlay (non-shipping)
[2024.12.17-00.49.03:540][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:023ms:478us]pluginManager.cpp:100[setHostSDKVersion] Streamline v2.4.15.68a19a3c - built on Tue Aug 20 22:16:04 2024 - host SDK v2.4.15
[2024.12.17-00.49.03:549][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:032ms:869us]ota.cpp:382[checkForOTA] Requesting optional updates!
[2024.12.17-00.49.03:549][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:033ms:450us]pluginManager.cpp:479[findPlugins] Looking for plugins in D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development ...
[2024.12.17-00.49.03:549][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:033ms:513us]pluginManager.cpp:864[loadPlugins] Searching for OTA'd plugins...
[2024.12.17-00.49.03:549][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:033ms:674us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: reflex_0
[2024.12.17-00.49.03:549][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:033ms:747us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: dlss_g_0
[2024.12.17-00.49.03:551][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:033ms:846us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: imgui_0
[2024.12.17-00.49.03:551][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:033ms:963us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: common_0
[2024.12.17-00.49.03:551][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:034ms:053us]ota.cpp:439[getOTAPluginForFeature] No updated version found for plugin: pcl_0
[2024.12.17-00.49.03:597][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:080ms:896us]commonInterface.cpp:148[getSystemCaps] Enumerating up to 8 adapters but only one of them can be used to create a device - no mGPU support in this SDK
[2024.12.17-00.49.03:604][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:086ms:521us]commonInterface.cpp:267[getSystemCaps] >-----------------------------------------
[2024.12.17-00.49.03:604][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:086ms:544us]commonInterface.cpp:270[getSystemCaps] NVIDIA driver 566.14
[2024.12.17-00.49.03:605][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:089ms:075us]commonInterface.cpp:295[getSystemCaps] Adapter 0 architecture 0x170 implementation 0x2 revision 0xa1 - bit 0x1 - LUID 0.78177
[2024.12.17-00.49.03:605][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:089ms:096us]commonInterface.cpp:301[getSystemCaps] -----------------------------------------<
[2024.12.17-00.49.03:607][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:089ms:629us]commonEntry.cpp:1576[getOSVersionAndUpdateTimerResolution] Changed high resolution timer resolution to 5000 [100 ns units].
[2024.12.17-00.49.03:607][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:089ms:661us]commonEntry.cpp:1651[updateEmbeddedJSON] Detected Windows OS version 10.0.26100
[2024.12.17-00.49.03:607][ 0]LogStreamlineAPI: [Info]: [21-49-03][streamline][info][tid:40424][0s:089ms:748us]pluginManager.cpp:781[mapPlugins] Loaded plugin 'sl.common' - version 2.4.15.68a19a3c - id 4294967295 - priority 0 - adapter mask 0x3 - interposer 'no'
[2024.12.17-00.49.03:635][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-03][streamline][warn][tid:40424][0s:118ms:836us]pluginManager.cpp:678[mapPlugins] Ignoring plugin 'sl.deepdvc' since it is was not requested by the host
[2024.12.17-00.49.06:003][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-06][streamline][warn][tid:40424][2s:485ms:471us]dlss_gEntry.cpp:119[updateEmbeddedJSON] Failed to obtain DLSS-G min spec requirements from NGX, using SL defaults
[2024.12.17-00.49.06:004][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-06][streamline][warn][tid:40424][2s:487ms:374us]dlss_gEntry.cpp:275[updateEmbeddedJSON] Disabling DLSS-G since it is not supported on current hardware
[2024.12.17-00.49.06:005][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:488ms:257us]pluginManager.cpp:781[mapPlugins] Loaded plugin 'sl.dlss_g' - version 2.4.15.68a19a3c - id 1000 - priority 1000 - adapter mask 0x0 - interposer 'no'
[2024.12.17-00.49.06:266][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:750ms:009us]pluginManager.cpp:781[mapPlugins] Loaded plugin 'sl.imgui' - version 2.4.15.68a19a3c - id 9999 - priority 1 - adapter mask 0x3 - interposer 'no'
[2024.12.17-00.49.06:310][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:793ms:725us]pluginManager.cpp:781[mapPlugins] Loaded plugin 'sl.pcl' - version 2.4.15.68a19a3c - id 4 - priority 2 - adapter mask 0x3 - interposer 'no'
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:349us]pluginManager.cpp:781[mapPlugins] Loaded plugin 'sl.reflex' - version 2.4.15.68a19a3c - id 3 - priority 100 - adapter mask 0x3 - interposer 'no'
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-06][streamline][warn][tid:40424][2s:928ms:384us]pluginManager.cpp:917[loadPlugins] Ignoring plugin 'sl.dlss_g' since it is not supported on this platform
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:748us]pluginManager.cpp:1018[loadPlugins] Plugin execution order based on priority:
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:758us]pluginManager.cpp:1021[loadPlugins] P0 - sl.common
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:762us]pluginManager.cpp:1021[loadPlugins] P1 - sl.imgui
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:766us]pluginManager.cpp:1021[loadPlugins] P2 - sl.pcl
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:770us]pluginManager.cpp:1021[loadPlugins] P100 - sl.reflex
[2024.12.17-00.49.06:445][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][2s:928ms:789us]pluginManager.cpp:1202[initializePlugins] Initializing plugins - api 0.0.1 - application ID 100721531
[2024.12.17-00.49.06:575][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:058ms:204us]commonEntry.cpp:1158[slOnPluginStartup] At least one plugin requires NGX, trying to initialize ...
[2024.12.17-00.49.06:614][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:097ms:062us]commonEntry.cpp:927[ngxLog] App logging hooks successfully initialized
[2024.12.17-00.49.06:622][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:105ms:941us]commonEntry.cpp:927[ngxLog] Path to driverStore found using QAI: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_adf5a840df867035
[2024.12.17-00.49.06:622][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:105ms:965us]commonEntry.cpp:927[ngxLog] using path for models: C:\ProgramData/NVIDIA/NGX/models/
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:074us]commonEntry.cpp:927[ngxLog] updated access control list for NGX cache (NGX cache should now be usable by all authenticated users)
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:094us]commonEntry.cpp:927[ngxLog] model folder created: C:\ProgramData/NVIDIA/NGX/models/
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:139us]commonEntry.cpp:927[ngxLog] [dlss]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:146us]commonEntry.cpp:927[ngxLog] app_B9FEB50=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:150us]commonEntry.cpp:927[ngxLog] app_B9FF4BC=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:155us]commonEntry.cpp:927[ngxLog] app_B9FD524=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:158us]commonEntry.cpp:927[ngxLog] app_B9DF510=1.3.106
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:162us]commonEntry.cpp:927[ngxLog] app_B9CB0B8=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:165us]commonEntry.cpp:927[ngxLog] app_B9E26B0=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:169us]commonEntry.cpp:927[ngxLog] app_B9D48D0=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:172us]commonEntry.cpp:927[ngxLog] app_E99B5EC=1.2.109
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:177us]commonEntry.cpp:927[ngxLog] app_B9DFA64=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:180us]commonEntry.cpp:927[ngxLog] app_B9FD6C0=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:183us]commonEntry.cpp:927[ngxLog] app_B9CF688=2.2.15
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:186us]commonEntry.cpp:927[ngxLog] app_B9D6F08=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:190us]commonEntry.cpp:927[ngxLog] app_B9BF564=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:193us]commonEntry.cpp:927[ngxLog] app_B9DB4F4=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:196us]commonEntry.cpp:927[ngxLog] app_B9D2F5C=1.2.110
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:199us]commonEntry.cpp:927[ngxLog] app_B9D7388=1.0.108
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:202us]commonEntry.cpp:927[ngxLog] app_B9F5618=2.1.29
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:206us]commonEntry.cpp:927[ngxLog] app_B9DAE68=1.2.109
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:209us]commonEntry.cpp:927[ngxLog] app_B9D8C54=1.2.109
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:212us]commonEntry.cpp:927[ngxLog] app_B9D3EF0=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:215us]commonEntry.cpp:927[ngxLog] app_B9FBD50=3.5.10
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:218us]commonEntry.cpp:927[ngxLog] app_B9FACDC=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:222us]commonEntry.cpp:927[ngxLog] app_F7361DC=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:225us]commonEntry.cpp:927[ngxLog] app_B9C3560=2.1.19
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:228us]commonEntry.cpp:927[ngxLog] app_B9B0430=2.1.28
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:233us]commonEntry.cpp:927[ngxLog] app_86AA7B4=2.3.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:236us]commonEntry.cpp:927[ngxLog] app_E658703=0.0.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:239us]commonEntry.cpp:927[ngxLog] app_86E8150=2.2.10
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:242us]commonEntry.cpp:927[ngxLog] app_B9DB490=2.3.4
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:245us]commonEntry.cpp:927[ngxLog] app_E658702=0.0.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:249us]commonEntry.cpp:927[ngxLog] app_E658701=0.0.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:252us]commonEntry.cpp:927[ngxLog] app_870691C=2.4.12
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:256us]commonEntry.cpp:927[ngxLog] app_B98BB3C=2.4.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:259us]commonEntry.cpp:927[ngxLog] app_8604B08=2.4.12
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:263us]commonEntry.cpp:927[ngxLog] app_8685FF8=3.1.13
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:266us]commonEntry.cpp:927[ngxLog] app_863B354=3.1.1
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:269us]commonEntry.cpp:927[ngxLog] app_8618954=3.1.11
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:272us]commonEntry.cpp:927[ngxLog] [nvbcast_afx_rec_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:275us]commonEntry.cpp:927[ngxLog] app_E658703=0.7.1
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:279us]commonEntry.cpp:927[ngxLog] [dlisp]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:282us]commonEntry.cpp:927[ngxLog] app_B9CF688=2.1.15
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:285us]commonEntry.cpp:927[ngxLog] app_E99B5EC=1.2.102
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:288us]commonEntry.cpp:927[ngxLog] app_E658703=1.0.101
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:291us]commonEntry.cpp:927[ngxLog] app_B9DAE68=1.2.106
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:295us]commonEntry.cpp:927[ngxLog] app_B9D8C54=1.2.106
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:298us]commonEntry.cpp:927[ngxLog] app_B9D2F5C=1.2.106
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:301us]commonEntry.cpp:927[ngxLog] app_B9DF510=1.3.101
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:304us]commonEntry.cpp:927[ngxLog] [nvbcast]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:310us]commonEntry.cpp:927[ngxLog] [nvbcast_vfx_gs_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:316us]commonEntry.cpp:927[ngxLog] [sl_pcl_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:321us]commonEntry.cpp:927[ngxLog] [nvbcast_ar_fd_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:327us]commonEntry.cpp:927[ngxLog] [nvbcast_afx_bnr_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:332us]commonEntry.cpp:927[ngxLog] [dlssg]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:338us]commonEntry.cpp:927[ngxLog] app_86AA7B4=3.5.0
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:343us]commonEntry.cpp:927[ngxLog] app_863B354=3.1.13
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:349us]commonEntry.cpp:927[ngxLog] app_B9DB490=3.1.1
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:355us]commonEntry.cpp:927[ngxLog] app_870691C=3.5.10
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:358us]commonEntry.cpp:927[ngxLog] [nvbcast_afx_bnrrec_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:363us]commonEntry.cpp:927[ngxLog] [nvbcast_vfx_lld_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:369us]commonEntry.cpp:927[ngxLog] [nvbcast_ar_gw_v0_7]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:374us]commonEntry.cpp:927[ngxLog] [sl_common_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:380us]commonEntry.cpp:927[ngxLog] [sl_dlss_g_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:386us]commonEntry.cpp:927[ngxLog] [sl_reflex_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:391us]commonEntry.cpp:927[ngxLog] [sl_imgui_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:397us]commonEntry.cpp:927[ngxLog] [deepdvc]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:407us]commonEntry.cpp:927[ngxLog] app_86AA7B4=1.0.1
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:424us]commonEntry.cpp:927[ngxLog] [sl_deepdvc_0]
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:431us]commonEntry.cpp:927[ngxLog] listItem.engineVersion .* listItem.genericCMSId 86aa7b4
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:435us]commonEntry.cpp:927[ngxLog] project id 3F9D696D4363312194B0ECB2671E899F cms id B9FBD50
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:439us]commonEntry.cpp:927[ngxLog] listItem.engineVersion .* listItem.genericCMSId 8618954
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:443us]commonEntry.cpp:927[ngxLog] listItem.engineVersion .* listItem.genericCMSId b9b05cc
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:446us]commonEntry.cpp:927[ngxLog] listItem.engineVersion .* listItem.genericCMSId 876232c
[2024.12.17-00.49.06:629][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:112ms:466us]commonEntry.cpp:927[ngxLog] Found cms id 86aa7b4 for engine: ue4 engineVersion 5.5 projectID 0
[2024.12.17-00.49.06:695][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:178ms:617us]commonEntry.cpp:927[ngxLog] NvAPI_DRS_FindApplicationByName -166
[2024.12.17-00.49.06:705][ 0]LogStreamlineAPI: [Info]: [21-49-06][streamline][info][tid:40424][3s:188ms:151us]commonEntry.cpp:927[ngxLog] called from module sl.common.dll at D:\HB Builds\Development 5.5.1\WindowsClient\Helbreath3d\Plugins\nvidia\Streamline\Binaries\ThirdParty\Win64\Development
[2024.12.17-00.49.08:963][ 0]LogStreamlineAPI: [Info]: [21-49-08][streamline][info][tid:40424][5s:446ms:607us]commonEntry.cpp:927[ngxLog] app 86AA7B4 feature dlss snippet: D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/DLSS/Binaries/ThirdParty/Win64/nvngx_dlss.dll version: 3.7.20
[2024.12.17-00.49.08:976][ 0]LogStreamlineAPI: [Info]: [21-49-08][streamline][info][tid:40424][5s:458ms:823us]commonEntry.cpp:927[ngxLog] error: snippet is using newer GPU arch 190 > 170
[2024.12.17-00.49.08:976][ 0]LogStreamlineAPI: [Info]: [21-49-08][streamline][info][tid:40424][5s:458ms:881us]commonEntry.cpp:927[ngxLog] app 86AA7B4 feature dlssg snippet: D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development/nvngx_dlssg.dll version: 3.7.10
[2024.12.17-00.49.08:992][ 0]LogStreamlineAPI: [Info]: [21-49-08][streamline][info][tid:40424][5s:474ms:753us]commonEntry.cpp:927[ngxLog] app 86AA7B4 feature deepdvc snippet: D:/HB Builds/Development 5.5.1/WindowsClient/Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/Development/nvngx_deepdvc.dll version: 1.0.1
[2024.12.17-00.49.09:205][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:687ms:613us]commonEntry.cpp:927[ngxLog] [NGXInitLog:219] App logging hooks successfully initialized
[2024.12.17-00.49.09:205][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:687ms:662us]commonEntry.cpp:927[ngxLog] [NGXInitLog:226] Built with APP_NAME = custom_engine_generic
[2024.12.17-00.49.09:205][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:688ms:267us]commonEntry.cpp:927[ngxLog] [NGXCubinD3D12::Init:183] Driver supports Fatbins + PTX
[2024.12.17-00.49.09:205][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:688ms:300us]commonEntry.cpp:927[ngxLog] [NGXCubinKernelMap::InitCubins:60] Setting NGX Generic Cubins for arch fatbin
[2024.12.17-00.49.09:205][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:688ms:501us]commonEntry.cpp:927[ngxLog] [NGXCubinGeneric::SetGPUArch:387] SetGPUArch:: Gpu count = 1, luid: 0x13161
[2024.12.17-00.49.09:208][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:690ms:704us]commonEntry.cpp:927[ngxLog] [NGXCubinGeneric::SetGPUArch:442] m_gpuArch = 0x170
[2024.12.17-00.49.09:208][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:690ms:723us]commonEntry.cpp:927[ngxLog] [NGXCubinGeneric::SetGPUArch:453] m_smArch = 0x2
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:691ms:799us]commonEntry.cpp:927[ngxLog] [NGXCubinGeneric::genericPostInit:142] Fast UAV clear: supported
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:691ms:819us]commonEntry.cpp:927[ngxLog] [DLSSCubinKernelMap::InitCubins:232] Setting DLAA Cubins for arch fatbin
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:691ms:825us]commonEntry.cpp:927[ngxLog] [DLSSCubinKernelMap::InitCubins:232] Setting DLSS Debug Cubins for arch fatbin
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:691ms:830us]commonEntry.cpp:927[ngxLog] [DLSSCubinKernelMap::InitCubins:232] Setting DLTSS Engine Cubins for arch fatbin
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:691ms:918us]commonEntry.cpp:927[ngxLog] [DLSSCubinKernelMap::InitCubins:232] Setting DLTSS NW Cubins for arch fatbin
[2024.12.17-00.49.09:209][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:692ms:007us]commonEntry.cpp:927[ngxLog] [DLSSCubinKernelMap::InitCubins:232] Setting DLTSS NW E5M3_SKIP Cubins for arch fatbin
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-09][streamline][warn][tid:40424][5s:914ms:801us]commonEntry.cpp:1288[slOnPluginStartup] Valid application id is required in production builds - allowing for now but please fix this
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:857us]pluginManager.cpp:1307[mapPluginCallbacks] Callback sl.common:slSetData:0x0
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:866us]pluginManager.cpp:1308[mapPluginCallbacks] Callback sl.common:slGetData:0x0
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:871us]pluginManager.cpp:1309[mapPluginCallbacks] Callback sl.common:slAllocateResources:0x0
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:876us]pluginManager.cpp:1310[mapPluginCallbacks] Callback sl.common:slFreeResources:0x0
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:881us]pluginManager.cpp:1311[mapPluginCallbacks] Callback sl.common:slEvaluateFeature:0x7ff834dbfe00
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:886us]pluginManager.cpp:1312[mapPluginCallbacks] Callback sl.common:slSetTag:0x7ff834dbf210
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:890us]pluginManager.cpp:1313[mapPluginCallbacks] Callback sl.common:slSetConsts:0x7ff834dbfbb0
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:894us]pluginManager.cpp:1090[processPluginHooks] Hook sl.common:slHookVkPresent:before - skipped
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:897us]pluginManager.cpp:1090[processPluginHooks] Hook sl.common:slHookVkAfterPresent:after - skipped
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:901us]pluginManager.cpp:1090[processPluginHooks] Hook sl.common:slHookVkCmdBindPipeline:after - skipped
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:905us]pluginManager.cpp:1090[processPluginHooks] Hook sl.common:slHookVkCmdBindDescriptorSets:after - skipped
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:908us]pluginManager.cpp:1090[processPluginHooks] Hook sl.common:slHookVkBeginCommandBuffer:after - skipped
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:912us]pluginManager.cpp:1114[processPluginHooks] Hook sl.common:slHookResizeSwapChainPre:before - OK
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:916us]pluginManager.cpp:1114[processPluginHooks] Hook sl.common:slHookPresent:before - OK
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:919us]pluginManager.cpp:1114[processPluginHooks] Hook sl.common:slHookAfterPresent:after - OK
[2024.12.17-00.49.09:432][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][5s:914ms:923us]pluginManager.cpp:1114[processPluginHooks] Hook sl.common:slHookPresent1:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:858us]imguiEntry.cpp:3467[slOnPluginStartup] SetWindowsHookEx result - La operaci? se complet?correctamente.
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:894us]pluginManager.cpp:1307[mapPluginCallbacks] Callback sl.imgui:slSetData:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:901us]pluginManager.cpp:1308[mapPluginCallbacks] Callback sl.imgui:slGetData:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:906us]pluginManager.cpp:1309[mapPluginCallbacks] Callback sl.imgui:slAllocateResources:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:911us]pluginManager.cpp:1310[mapPluginCallbacks] Callback sl.imgui:slFreeResources:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:915us]pluginManager.cpp:1311[mapPluginCallbacks] Callback sl.imgui:slEvaluateFeature:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:919us]pluginManager.cpp:1312[mapPluginCallbacks] Callback sl.imgui:slSetTag:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:924us]pluginManager.cpp:1313[mapPluginCallbacks] Callback sl.imgui:slSetConsts:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:928us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkCreateSwapchainKHR:before - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:932us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkCreateSwapchainKHRPost:after - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:935us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkDestroySwapchainKHR:before - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:939us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkCreateWin32SurfaceKHR:after - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:943us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkDestroySurfaceKHR:before - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:946us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkGetSwapchainImagesKHR:before - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:950us]pluginManager.cpp:1090[processPluginHooks] Hook sl.imgui:slHookVkPresent:before - skipped
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:954us]pluginManager.cpp:1114[processPluginHooks] Hook sl.imgui:slHookCreateSwapChainForCoreWindow:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:989us]pluginManager.cpp:1114[processPluginHooks] Hook sl.imgui:slHookCreateSwapChainForHwnd:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:993us]pluginManager.cpp:1114[processPluginHooks] Hook sl.imgui:slHookCreateSwapChain:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:039ms:998us]pluginManager.cpp:1114[processPluginHooks] Hook sl.imgui:slHookPresent:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:001us]pluginManager.cpp:1114[processPluginHooks] Hook sl.imgui:slHookPresent1:before - OK
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:041us]pluginManager.cpp:1307[mapPluginCallbacks] Callback sl.pcl:slSetData:0x7ff84bbab290
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:048us]pluginManager.cpp:1308[mapPluginCallbacks] Callback sl.pcl:slGetData:0x7ff84bbab3e0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:052us]pluginManager.cpp:1309[mapPluginCallbacks] Callback sl.pcl:slAllocateResources:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:056us]pluginManager.cpp:1310[mapPluginCallbacks] Callback sl.pcl:slFreeResources:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:059us]pluginManager.cpp:1311[mapPluginCallbacks] Callback sl.pcl:slEvaluateFeature:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:063us]pluginManager.cpp:1312[mapPluginCallbacks] Callback sl.pcl:slSetTag:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:067us]pluginManager.cpp:1313[mapPluginCallbacks] Callback sl.pcl:slSetConsts:0x0
[2024.12.17-00.49.09:557][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:040ms:070us]pluginManager.cpp:1075[processPluginHooks] Plugin 'sl.pcl' has no registered hooks
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:245us]pluginManager.cpp:1307[mapPluginCallbacks] Callback sl.reflex:slSetData:0x7ff84658bdf0
[2024.12.17-00.49.09:566][ 0]LogStreamlineD3D12RHI: FStreamlineD3D12RHIModule::StartupModule Leave
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:270us]pluginManager.cpp:1308[mapPluginCallbacks] Callback sl.reflex:slGetData:0x7ff84658c650
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:276us]pluginManager.cpp:1309[mapPluginCallbacks] Callback sl.reflex:slAllocateResources:0x0
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:280us]pluginManager.cpp:1310[mapPluginCallbacks] Callback sl.reflex:slFreeResources:0x0
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: PluginBaseDir ../../../Helbreath3d/Plugins/nvidia/Streamline
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: SLBinariesDir ../../../Helbreath3d/Plugins/nvidia/Streamline/Binaries/ThirdParty/Win64/
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:284us]pluginManager.cpp:1311[mapPluginCallbacks] Callback sl.reflex:slEvaluateFeature:0x0
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: FStreamlineRHI::FStreamlineRHI Enter
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: FStreamlineRHI::FStreamlineRHI Leave
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:287us]pluginManager.cpp:1312[mapPluginCallbacks] Callback sl.reflex:slSetTag:0x0
[2024.12.17-00.49.09:566][ 0]LogStreamlineD3D12RHI: FStreamlineD3D12RHI::FStreamlineD3D12RHI Enter
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:291us]pluginManager.cpp:1313[mapPluginCallbacks] Callback sl.reflex:slSetConsts:0x0
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:049ms:295us]pluginManager.cpp:1075[processPluginHooks] Plugin 'sl.reflex' has no registered hooks
[2024.12.17-00.49.09:566][ 0]LogStreamlineD3D12RHI: Registering FStreamlineD3D12DXGISwapchainProvider as IDXGISwapchainProvider, due to a supported feature needing a swap chain provider: (kFeatureDLSS_G, Result::eErrorNoSupportedAdapterFound),(kFeatureImGUI, Result::eOk). This can be overriden with -sl{no}swapchainprovider
[2024.12.17-00.49.09:566][ 0]LogStreamlineD3D12RHI: FStreamlineD3D12RHI::FStreamlineD3D12RHI Leave
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: Streamline supported by the NVIDIA D3D12 RHI in the StreamlineD3D12RHI module at runtime
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: FStreamlineRHI::PostPlatformRHICreateInit Enter
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: LoadedFeatures = kFeatureReflex (3), kFeatureImGUI (9999))
[2024.12.17-00.49.09:566][ 0]LogStreamlineAPI: Error: [Error]: [21-49-09][streamline][error][tid:40424][6s:049ms:420us]sl.cpp:71[slValidateFeatureContext] 'kFeatureDLSS_G' is missing.
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: SupportedFeatures = kFeatureReflex (3), kFeatureImGUI (9999))
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: FStreamlineRHI::PostPlatformRHICreateInit Leave
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: PlatformCreateStreamlineRHI Leave
[2024.12.17-00.49.09:566][ 0]LogStreamlineRHI: FStreamlineRHIModule::StartupModule Leave
[2024.12.17-00.49.09:610][ 0]LogD3D12RHI: Found a custom swapchain provider: 'FStreamlineD3D12DXGISwapchainProvider'.
[2024.12.17-00.49.09:610][ 0]LogStreamlineAPI: [Info]: [21-49-09][streamline][info][tid:40424][6s:093ms:165us]sl.cpp:576[operator ()] Upgrading IDXGIFactory to use SL proxy ...
[2024.12.17-00.49.09:610][ 0]LogStreamlineAPI: Warning: [Warn]: [21-49-09][streamline][warn][tid:40424][6s:093ms:192us]dxgiFactory.cpp:59[queryDevice] Detected base interface 'ID3D12CommandQueue' while expecting SL proxy - please use slUpgradeDevice to obtain SL proxies for DXGI/D3D interfaces
[2024.12.17-00.49.09:624][ 0]LogStreamlineRHI: FStreamlineRHI::OnSwapchainCreated Enter GameThread (tid=42888) NumActiveSwapchainProxies=0
[2024.12.17-00.49.09:624][ 0]LogStreamlineRHI: NativeSwapChain=000001BE46BB1810 IsSwapChainProxy=1 , NumActiveSwapchainProxies=1
[2024.12.17-00.49.09:624][ 0]LogStreamlineRHI: FStreamlineRHI::OnSwapchainCreated Leave 1
[2024.12.17-00.49.09:848][ 0]LogShaderLibrary: Display: Using ../../../Helbreath3d/Content/ShaderArchive-Helbreath3d-PCD3D_SM5-PCD3D_SM5.ushaderbytecode for material shader code. Total 17805 unique shaders.
[2024.12.17-00.49.09:871][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Helbreath3d
[2024.12.17-00.49.09:871][ 0]LogShaderLibrary: Display: Logical shader library 'Helbreath3d' has been created as a monolithic library
[2024.12.17-00.49.09:871][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../Helbreath3d/Content/PipelineCaches/Windows/Helbreath3d_PCD3D_SM5.stable.upipelinecache
[2024.12.17-00.49.09:871][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../Helbreath3d/Content/PipelineCaches/Windows/Helbreath3d_PCD3D_SM5.stable.upipelinecache
[2024.12.17-00.49.09:871][ 0]LogRHI: Could not open FPipelineCacheFile: ../../../Helbreath3d/Content/PipelineCaches/Windows/Helbreath3d_PCD3D_SM5.stable.upipelinecache
[2024.12.17-00.49.09:871][ 0]LogInit: Using OS detected language (es-MX).
[2024.12.17-00.49.09:871][ 0]LogInit: Using OS detected locale (es-MX).
[2024.12.17-00.49.09:871][ 0]LogTextLocalizationManager: No localization for 'es-MX' exists, so 'en' will be used for the language.
[2024.12.17-00.49.09:871][ 0]LogTextLocalizationManager: No localization for 'es-MX' exists, so 'en' will be used for the locale.
[2024.12.17-00.49.09:871][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
[2024.12.17-00.49.09:971][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2024.12.17-00.49.10:175][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2024.12.17-00.49.10:175][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2024.12.17-00.49.10:176][ 0]LogDeviceProfileManager: Active device profile: [00007FF4D19F94B0][000001BE3DAB0080 66] WindowsClient
[2024.12.17-00.49.10:176][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsClient"
[2024.12.17-00.49.10:200][ 0]LogShaderLibrary: Warning: Spent 11.63 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 11.41 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 10.55 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 4.60 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 5.60 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 8.34 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:244][ 0]LogShaderLibrary: Warning: Spent 10.62 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 30.17 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 26.25 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 24.37 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 28.04 ms in a blocking wait for shader preload, NumRefs: 5, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 28.43 ms in a blocking wait for shader preload, NumRefs: 5, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 29.54 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:262][ 0]LogShaderLibrary: Warning: Spent 29.55 ms in a blocking wait for shader preload, NumRefs: 5, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:263][ 0]LogShaderLibrary: Warning: Spent 29.31 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:263][ 0]LogShaderLibrary: Warning: Spent 27.08 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:263][ 0]LogShaderLibrary: Warning: Spent 30.17 ms in a blocking wait for shader preload, NumRefs: 5, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 52.24 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 52.26 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 34.15 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 34.17 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 52.72 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 63.82 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 64.41 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 63.32 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 63.90 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 56.14 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 63.93 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 64.42 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 57.31 ms in a blocking wait for shader preload, NumRefs: 12, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 60.64 ms in a blocking wait for shader preload, NumRefs: 11, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 64.00 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 57.08 ms in a blocking wait for shader preload, NumRefs: 10, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:297][ 0]LogShaderLibrary: Warning: Spent 52.85 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 58.19 ms in a blocking wait for shader preload, NumRefs: 13, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 64.41 ms in a blocking wait for shader preload, NumRefs: 16, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 59.84 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 64.70 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 55.70 ms in a blocking wait for shader preload, NumRefs: 8, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:298][ 0]LogShaderLibrary: Warning: Spent 56.09 ms in a blocking wait for shader preload, NumRefs: 8, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 50.51 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 50.41 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 115.05 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 51.13 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 51.11 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 50.36 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 50.80 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 110.62 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:348][ 0]LogShaderLibrary: Warning: Spent 50.71 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 100.31 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 100.44 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 100.36 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 129.42 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 65.26 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 14.66 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:363][ 0]LogShaderLibrary: Warning: Spent 65.37 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:364][ 0]LogShaderLibrary: Warning: Spent 65.90 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:364][ 0]LogShaderLibrary: Warning: Spent 101.19 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:364][ 0]LogShaderLibrary: Warning: Spent 15.11 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:366][ 0]LogShaderLibrary: Warning: Spent 68.63 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:366][ 0]LogShaderLibrary: Warning: Spent 69.21 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:367][ 0]LogShaderLibrary: Warning: Spent 69.72 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:367][ 0]LogShaderLibrary: Warning: Spent 69.84 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:367][ 0]LogShaderLibrary: Warning: Spent 70.16 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:371][ 0]LogConfig: Branch 'EditorPerProjectUserSettings' had been unloaded. Reloading on-demand took 0.49ms
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 44.22 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 148.26 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 29.27 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 44.32 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 160.32 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 44.34 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 29.26 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 148.71 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 95.33 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:393][ 0]LogShaderLibrary: Warning: Spent 25.57 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 47.05 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 47.54 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 98.34 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 160.96 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 47.60 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:396][ 0]LogShaderLibrary: Warning: Spent 133.65 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:397][ 0]LogShaderLibrary: Warning: Spent 99.30 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:399][ 0]LogShaderLibrary: Warning: Spent 50.30 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:399][ 0]LogShaderLibrary: Warning: Spent 101.57 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:400][ 0]LogShaderLibrary: Warning: Spent 36.90 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:401][ 0]LogShaderLibrary: Warning: Spent 138.66 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:410][ 0]LogShaderLibrary: Warning: Spent 17.45 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:410][ 0]LogShaderLibrary: Warning: Spent 46.34 ms in a blocking wait for shader preload, NumRefs: 5, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:410][ 0]LogShaderLibrary: Warning: Spent 147.73 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:411][ 0]LogShaderLibrary: Warning: Spent 17.68 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:411][ 0]LogShaderLibrary: Warning: Spent 177.69 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:411][ 0]LogShaderLibrary: Warning: Spent 46.41 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:413][ 0]LogShaderLibrary: Warning: Spent 48.72 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:413][ 0]LogShaderLibrary: Warning: Spent 179.97 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:413][ 0]LogShaderLibrary: Warning: Spent 49.83 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:413][ 0]LogShaderLibrary: Warning: Spent 17.32 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:414][ 0]LogShaderLibrary: Warning: Spent 116.67 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:414][ 0]LogShaderLibrary: Warning: Spent 116.48 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:414][ 0]LogShaderLibrary: Warning: Spent 18.36 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:416][ 0]LogShaderLibrary: Warning: Spent 49.28 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:417][ 0]LogShaderLibrary: Warning: Spent 49.68 ms in a blocking wait for shader preload, NumRefs: 3, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:417][ 0]LogShaderLibrary: Warning: Spent 20.44 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:417][ 0]LogShaderLibrary: Warning: Spent 154.52 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:421][ 0]LogShaderLibrary: Warning: Spent 53.58 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:421][ 0]LogShaderLibrary: Warning: Spent 53.89 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:421][ 0]LogShaderLibrary: Warning: Spent 124.13 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:422][ 0]LogShaderLibrary: Warning: Spent 28.58 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:422][ 0]LogShaderLibrary: Warning: Spent 123.89 ms in a blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1, CurrentFrame: 1
[2024.12.17-00.49.10:986][ 0]LogPackageLocalizationCache: Processed 77 localized package path(s) for 1 prioritized culture(s) in 0.000242 seconds
[2024.12.17-00.49.11:126][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.66ms
[2024.12.17-00.49.11:127][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.60ms
[2024.12.17-00.49.11:133][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.53ms
[2024.12.17-00.49.11:608][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.17-00.49.11:609][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.12.17-00.49.11:787][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2024.12.17-00.49.11:787][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2024.12.17-00.49.12:050][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2024.12.17-00.49.12:054][ 0]LogMoviePlayer: Initializing movie player
[2024.12.17-00.49.12:090][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3D3A7207D78A425B8000000000004200 | Instance: 127D31FF4C664D42AE648D924BD7CA7B (VALEN-11308).
[2024.12.17-00.49.12:592][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2024.12.17-00.49.12:592][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 3090 (Compute, Graphics)
[2024.12.17-00.49.12:592][ 0]LogNNERuntimeORT: 1: AMD Radeon(TM) Graphics (Compute, Graphics)
[2024.12.17-00.49.12:592][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
[2024.12.17-00.49.12:592][ 0]LogNNERuntimeORT: No NPU adapter found!
[2024.12.17-00.49.12:606][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2024.12.17-00.49.12:606][ 0]LogMetaSound: MetaSound Engine Initialized
[2024.12.17-00.49.12:607][ 0]LogVaRest: FVaRestModule::StartupModule(28): VaRest (1.1-r34) module started
[2024.12.17-00.49.12:609][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.12.17-00.49.12:613][ 0]LogSockets: SteamSockets: Initializing Network Relay
[2024.12.17-00.49.12:641][ 0]LogUObjectArray: 32437 objects as part of root set at end of initial load.
[2024.12.17-00.49.12:641][ 0]LogUObjectArray: 4 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2024.12.17-00.49.12:641][ 0]LogUObjectArray: CloseDisregardForGC: 32437/32437 objects in disregard for GC pool
[2024.12.17-00.49.12:649][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 31651 public script object entries (812.00 KB)
[2024.12.17-00.49.12:650][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: true, IsInitialLoad: false
[2024.12.17-00.49.12:651][ 0]LogEngine: Initializing Engine...
[2024.12.17-00.49.12:651][ 0]LogVaRest: UVaRestSubsystem::Initialize(24): VaRest subsystem initialized
[2024.12.17-00.49.12:651][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.12.17-00.49.12:937][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Certificate expires in 48h00m at 1734569351 (current time 1734396550), will renew in 46h00m
[2024.12.17-00.49.12:978][ 0]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SDR network config fetch attempt #1 failed. HTTP 504. . Trying again.
[2024.12.17-00.49.13:268][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Got SDR network config. Loaded revision 1734019475 OK
[2024.12.17-00.49.13:269][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Performing ping measurement
[2024.12.17-00.49.13:269][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement)
[2024.12.17-00.49.13:269][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log AuthStatus (steamid:76561198012905425): OK (OK)
[2024.12.17-00.49.13:295][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.12.17-00.49.13:295][ 0]LogInit: Texture streaming: Enabled
[2024.12.17-00.49.13:295][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.12.17-00.49.13:295][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.12.17-00.49.13:307][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.12.17-00.49.13:307][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.12.17-00.49.13:474][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.12.17-00.49.13:535][ 0]LogAudioMixer: Display: Using Audio Hardware Device Wave Link System (Elgato Virtual Audio)
[2024.12.17-00.49.13:537][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.12.17-00.49.13:632][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.12.17-00.49.13:632][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.12.17-00.49.13:634][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2024.12.17-00.49.13:634][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2024.12.17-00.49.13:634][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2024.12.17-00.49.13:634][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2024.12.17-00.49.13:634][ 0]LogInit: FAudioDevice initialized with ID 1.
[2024.12.17-00.49.13:635][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2024.12.17-00.49.13:635][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2024.12.17-00.49.13:777][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Relay jnb#80 (155.133.238.194:27048) is going offline in 342 seconds
[2024.12.17-00.49.17:458][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Ping measurement completed in 4.1s. Relays: 25 valid, 1 great, 1 good+, 3 ok+, 7 ignored
[2024.12.17-00.49.17:458][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log Ping location: eze=14+1,scl=143+14/34+1,gru=146+14/42+1,lim=142+14/64+1,atl=151+15,iad=158+15/157+1,dfw2=172+17/161+1,lax=191+19/165+1,dfw=170+17/167+15,ord=170+17/174+1,fra=245+24,sgp=387+38/388+38
[2024.12.17-00.49.17:458][ 0]LogSteamSocketsAPI: Verbose: SteamSockets API: Log SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 25 valid, 1 great, 1 good+, 3 ok+, 7 ignored)
[2024.12.17-00.50.48:876][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2024.12.17-00.50.48:876][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2024.12.17-00.50.48:876][ 0]LogMemory: Process Physical Memory: 1489.04 MB used, 1500.11 MB peak
[2024.12.17-00.50.48:876][ 0]LogMemory: Process Virtual Memory: 1569.92 MB used, 1581.84 MB peak
[2024.12.17-00.50.48:876][ 0]LogMemory: Physical Memory: 16949.60 MB used, 47702.99 MB free, 64652.59 MB total
[2024.12.17-00.50.48:876][ 0]LogMemory: Virtual Memory: 27206.95 MB used, 45530.24 MB free, 72737.19 MB total
[2024.12.17-00.50.48:876][ 0]Message dialog closed, result: Ok, title: The UE-Helbreath3d Game has crashed and will close, text: Fatal error!
[2024.12.17-00.50.48:876][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: === Critical error: ===
[2024.12.17-00.50.48:876][ 0]LogWindows: Error:
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: Fatal error!
[2024.12.17-00.50.48:876][ 0]LogWindows: Error:
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
[2024.12.17-00.50.48:876][ 0]LogWindows: Error:
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7d6d340b7 Helbreath3dClient.exe!__chkstk() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\misc\amd64\chkstk.asm:109]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cafba18f Helbreath3dClient.exe!FObjectSearchPath::MatchOuterNames() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:685]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cafc24ca Helbreath3dClient.exe!StaticFindObjectFastInternalThreadSafe() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:824]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cafc1773 Helbreath3dClient.exe!StaticFindObjectFastInternal() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:886]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caaefaf4 Helbreath3dClient.exe!FindObjectFast<UPackage>() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h:1913]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad786c8 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5691]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::ResolveAllImports() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1904]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac6c10 Helbreath3dClient.exe!FLinkerLoad::FinalizeBlueprint() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1998]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac7c98 Helbreath3dClient.exe!FLinkerLoad::ForceRegenerateClass() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2444]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caac2bba Helbreath3dClient.exe!FLinkerLoad::DeferExportCreation() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1416]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad76643 Helbreath3dClient.exe!FLinkerLoad::CreateExport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5190]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7cad78807 Helbreath3dClient.exe!FLinkerLoad::CreateImport() [F:\UnrealEngine-release 5.5.1\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5799]
[2024.12.17-00.50.48:876][ 0]LogWindows: Error: [Callstack] 0x00007ff7caad7312 Helbreath3dClient.exe!FLinkerLoad::Resolve
[2024.12.17-00.50.48:882][ 0]LogExit: Executing StaticShutdownAfterError
[2024.12.17-00.50.48:882][ 0]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.12.17-00.50.48:882][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.12.17-00.50.48:882][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
Thank you in advance for your time and assistance!