When i try to open a project, or create one, it gives me a fatal error.
MachineId:E7C295934D6E69FD30B82F8D354BC5F5
EpicAccountId:
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 288]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_INVALIDARG,
Size=856x372x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:276]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:436]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:695]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:992]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1969]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:2549]
UE4Editor_Renderer!RHICreateTexture2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3180]
UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rhi\public\rhiutilities.h:423]
UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:317]
UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:1019]
UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:38]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:656]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:211]
UE4Editor_Renderer!FPostProcessing::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1981]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1471]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1931]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
25’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
what should i do?
Sorry i’m new to UE4.