Summary
I have a main project that has multiple “Project Locations” (duplicates) but all of these connect to the main project. When I try to load any of these duplicates that are affiliated with this main project, UEFN immediately crashes with the following message: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 477] Shader compilation failures are Fatal.
I would appreciate any and all help on this, thanks.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Select any Project Location affiliated with the project
- Wait until finishes loading
- Immediately after loading is finished, UEFN crashes with said error
(Exclusive to this project, will not work with other projects not having this issue)
Expected Result
Immediate crash of UEFN.
Observed Result
Did not crash, many modified landscapes had to be saved. However in case of future similar issues with me or others, I will report this to provide awareness to the crash.
Platform(s)
PC
Island Code
4288-2958-0081