Summary
The following error occurs for two of my projects when trying to open them:
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 998] Interfaces.CopyCommandList->Close() failed at D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:275 with error E_INVALIDARG
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Open one of the following projects in UEFN:
- 8761-2440-6922
- 5580-6555-2828
Expected Result
The project should open.
Observed Result
UEFN crashes.
Platform(s)
Windows.
Island Code
8761-2440-6922
Additional Notes
I have reported the bug through UEFN crash reporting. As it is rather important for me to be able to open my projects it would be nice if I could get confirmation that this is being worked on and if possible an ETA for the fix.