Fatal Error upon opening projects

Summary

The following error occurs for two of my projects when trying to open them:

Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 998] Interfaces.CopyCommandList->Close() failed at D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:275 with error E_INVALIDARG

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Open one of the following projects in UEFN:

  • 8761-2440-6922
  • 5580-6555-2828

Expected Result

The project should open.

Observed Result

UEFN crashes.

Platform(s)

Windows.

Island Code

8761-2440-6922

Additional Notes

I have reported the bug through UEFN crash reporting. As it is rather important for me to be able to open my projects it would be nice if I could get confirmation that this is being worked on and if possible an ETA for the fix.