When opening a project in UEFN v31.30 the engine crashes. This crash did not occur in UEFN v31.20
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 26] Failure to bind non-optional shader resource parameter OutTarget0! The parameter is either not present in the shader, or the shader compiler optimized it out.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Engine Crash
Steps to Reproduce
Open Project. See attached video
Expected Result
Project will not crash the engine when trying to open it.
Guid format shader working directory is -4 characters bigger than the processId version (C:/Users/yourName/AppData/Local/UnrealEditorFortnite/Intermediate/Shaders/WorkingDirectory/30488/).
This shows the corrupted shader area which is NOT cleared by verifying your UEFN installation.
There are lots of leftover files from the earlier UEFN versions.
Thanx for getting back to me on this. I’ve tried this yesterday, and the .bat deleted only what was in the downloads folder (where I saved the “UEFNfixRun2.txt” file). Note: I did change the file paths in the UEFNfixRun2.txt to match the user name, as running it without changing the user name gave the error that the path did not exist.
So my next step was to
Close UEFN
Manually delete the “intermediate” folder
Restart UEFN
Reopen the project in question
This process did not fix the issue.
Would you suggest also deleting the “Saved” folder?