JOASTA
(JOASTA)
April 30, 2024, 5:29am
1
Fatal error: [File:Unknown] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\tm\workspace\Release-2023.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006
That can I do to fix this?
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Fatal error: [File:Unknown] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\tm\workspace\Release-2023.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
Twinmotion_Win64_Shipping
kernel32
ntdll
cdallen
(cdallen)
April 30, 2024, 6:42am
2
I am having the same error on my desktop PC. Able to open exact same file on laptop with DirectX12 enabled and path trace on it. Get the above 887A0006 error when opening same file on desktop. File opens on desktop with DirectX11 enabled and also with DirectX12 when some objects are deleted from scene. Trying to pinpoint if it is a specific object - still strange how it is fine on a lower spec laptop?
Sissay
(Sissay)
April 30, 2024, 6:42am
3
Idem pour moi
Je ne sais pas si cela a a voir avec ce crash ? :
đ Jâavais intĂ©grĂ© Ă ma maquette TW des maps de terrains 3D avec Ă©normĂ©ment de textures, supprimĂ©es de la maquette depuis > Mais Ă lâouverture toutes les textures restent signalĂ©es en textures manquantes et je ne sais pas comment les dĂ©lier de la scĂšne ?
đAutrement jâai testĂ© le rendu temps rĂ©elle de mon cĂŽtĂ© avec lâonglet âscĂšnes de TW activĂ©â ou jâai tentĂ© de faire 2 versions : Une avec tout affichĂ© et l'autres moins d'Ă©lĂ©ments* (*vĂ©gĂ©taux extĂ©rieurs) - (Pas du tout optimisĂ©s ceux que jâai mis, car super gourmands en poly :/ beaucoup de hight poly :/, ma maquette Ă 70 millions de poly ;V !!
đSi câest plus le passage de la 2023.1 Ă la 2023.1.2 ? Un retour en arriĂšre ne sera pas possible pour moi si jâai gardĂ© seulement la version convertie ? :x
Merci =)) đđđ©đđ€đ€đ€
Yep same problem here and it's super frustrating. My 4090 on my desktop crashes every time and my laptop with a 4090 mobile card runs fine.
cdallen
(cdallen)
April 30, 2024, 6:49am
5
Following the below article solved my issue.
https://twinmotionhelp.epicgames.com/s/article/Video-Card-GPU-Crash-during-export-using-Path-Tracer-Long-computation-times-TDR?language=en_US
I am having the same issue.
D:\tm\workspace\Release-2023.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910
with error 887A0007
Tried multiple graphic drivers and settings.
I have EXACTLY the same issue.
My Razr laptop with a mobile rtx3080 can render a path traced model.
But my more powerful desktop with an rtx3090 crashes all the time with the error:
Fatal error: [File:Unknown] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\tm\workspace\Release-2023.1\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error 887A0006
Have tried a well regarded REGEDIT tip. As well as a couple of other things.
It seems to be OK with low settings. But almost never completes a run on high.
Anyone got any ideas?
ChiaraNic
(ChiaraNic)
February 24, 2025, 11:48pm
8
Currently in the depths of despair while struggling with this error and a looming project deadline. The above link no longer works. Does anyone have any updates?
Laudal75
(Laudal75)
February 25, 2025, 10:25am
9