Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
Making edit to rocket racing map. was having issues with live version of map secondary tracks making players “missed checkpoint” even though they had not passed it yet.
So made edit to remove secondary tracks and simplify track to primary only track. All was great… then had UEFN crash (has never happened before in any of my 15+ maps)
then went to re-open map after crash and UEFN now crashes when trying to load this map in UEFN and will not open at all. (other maps open fine)
The crash report im getting for this map is as follows…
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 273]
Renaming an object (BP_DelMar_DesertLight_C_C /MicroRacers/MicroRacers.MicroRacers:PersistentLevel.Light_GEN_VARIABLE_BP_DelMar_DesertLight_C_C_CAT_2147483646) on top of an existing object (BP_DelMar_DesertLight_C_C /MicroRacers/MicroRacers.MicroRacers:PersistentLevel.DESTROYED_BP_DelMar_DesertLight_C_C_CHILDACTOR_2147483647) is not allowed
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kernel32
ntdll
Steps to Reproduce
open UEFN, click on my existing rocket racing map and UEFN crashes.
Expected Result
would expect map to open fine like all others
Observed Result
loads to around 86 percent then UEFN crash
Platform(s)
pc
Additional Notes
classic, as map was starting to gain traction and just wanted to fix checkpoint bug… now this…