Whenever i delete any kinda actor only in one of my Master maps we always get this error… Opening a child level directly and deleting an actor also causes the crash. This is entirely new in 4.23 and did not occur whatsoever in 4.22. Suggestions? This makes any kinda work in the master nearly impossible. I believe the crash is occurring because there doesn’t seem to be a safety on the get name but i dont know what else is occurring on that log.
Here is the gyazo gif of me deleting an actor of a StaticMeshActor and you’ll see the Visual Studio catch the crash and pause the engine. Hitting continue does nothing.
[2019.10.20-03.13.25:467][462]Cmd: DELETE
[2019.10.20-03.13.25:467][462]Cmd: ACTOR DELETE
[2019.10.20-03.13.25:636][462]LogSlate: FSceneViewport::OnFocusLost() reason 5
[2019.10.20-03.13.25:692][462]LogAIModule: Creating AISystem for world TestNavMap
[2019.10.20-03.13.25:806][462]LogEditorActor: Deleted Actor: StaticMeshActor
[2019.10.20-03.13.25:844][462]LogOutputDevice: Warning:
Script Stack (0 frames):
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectHash.cpp] [Line: 653]
Internal Error: RemoveFromOuterMap NumRemoved = 0 for StructProperty /Engine/Transient.None:UberGraphFrame_0
UE4Editor.exe has triggered a breakpoint.