Fastest editable mesh in UE5

Hi everyone,

For my application, think of a non-linear deformer, I need a mesh component where I can change vertex positions (in c++) at every frame and have normals/lighting automatically recalculated.
This needs to be working in Editor and in Runtime/Game.

I have previously used UProceduralMeshComponent and URuntimeMeshComponent in UE4, with mixed results.

Now that UE5 is out, I was wondering what’s the fastest and best component to move forward.
I have not tried USimpleDynamicMeshComponent yet but looks promising.
Is there anything else?

To be clear, I don’t mind having to do c++ coding, if required, just want to make sure I pick the best option.

Thanks so much for any and all input.

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