I know this is a bit different but using this tutorial I am enabled to render and show camera output. even adding many outputs in the scene wont slow down. moving the camera to fast won’t slow down too. sending and saving the data is not the bottleneck as I said before. it’s about rendering the image.
the airsim camera is a custom object named PipCamera and contains many different Scencs capture2d for different types of images.
can I do exactly the same thing but save images in a file or use them as Array in cpp?
why its not slowing down the game but capturing images with airsim slows down a lot?