Fast Fourier Transform Ocean Water Simulation

I was wondering how I could implement some of the subjects in Jerry Tessendorf’s paper about ocean simulation ( into ue4 using blueprints. I am trying to create a material function for displacement and a blueprint function that returns a displaced height from a position. Any help would be great! Thanks!

Blueprints aren’t capable of running that. Only in their nativized form to some limited extent.
Use code.

Thanks for responding! I do know a little bit of c++ but i’m not sure how to really implement his functions into a material or function. If you have any other insight or links that could possibly help me that would be great! Otherwise thank you for the information.

Internet is full of code samples. Here is a basic example.