Is there a reason why the main viewport doesn’t have a far clip plane? This seems like a broadly useful property to have. I need it for something in particular, and I’m going to have to fall back on using a scene capture of some sort for the main viewport. It’s not going to be ideal.
There is a far clip plane, but it is placed infinity units away
I don’t know, why there isn’t a convenient setting for custom clip plane placement for main view, when it is enabled in project settings. It is trivial to implement and/or workaround though.
How do you implement it?