Far Away Raytraced Reflections Lose Direct Lighting

I’m having a problem with raytraced reflections in my UE 4.27 scenes. The lighting in the reflections seems to cut out at some distance but I can’t figure out which console variable controls the direct lighting distance for raytraced reflections. Here is what I usually see:

The lighting disappears in the reflections of far away objects.

I can soften the effect a little by turning on r.RayTracing.Reflections.Hybrid 1 which seems to blend screen space reflections with the ray traced reflections.

I also found a console variable that turns off direct lighting in reflections altogether, r.RayTracing.Reflections.DirectLighting 0, but that’s not what I want either.

Any suggestions on how I can get UE to use direct lighting in far off reflections?