I’m trying to render a grid. I’ve created an object that automatically adds the right amount of instanced meshes to an instanced static mesh component, set the mesh to a cube/plane, and now I’m trying to create a material for the cells. This is what I have at the moment:
I don’t quite understand why it works however. From what I understand, what the updated material does is that it increases the opacity of the drawn pixel according to its distance to the camera, but shouldn’t opacity of pixels in the white region of the mask already result to 1 anyway?