I’m trying to render a grid. I’ve created an object that automatically adds the right amount of instanced meshes to an instanced static mesh component, set the mesh to a cube/plane, and now I’m trying to create a material for the cells. This is what I have at the moment:
This is how it looks in the editor and in-game:
You can see that far-away lines fade out and are jagged. Is there a way to fix it? Or is this not the best way one should create a grid?
I appreciate your help