Hello
This is our new pack, which will soon appear in the store.
Pak includes 275 meshes to create the dungeons of any complexity.
Very high resolution ture: Most 4096x4096
actual question, i heard is best from a performance point of view (if i want to use this asset only once) is to make it into few large meshes, to minimize draw calls, is that required for good performance?
**Kanizitas ** I’m sorry for it, but the project was launched two months ago, and change the name is too expensive.
**CriErr ** three options to reduce the draw calls: this creation texture atlas (mapping many objects on one texture), creating an instance materials and creating instance statick meshes. We try to use it, even though I did not measure the draw calls, and focuses mainly on the FPS/