Anyone that managed to pre-order the Steam VR system (HTC Vive) got Fantastic Contraption with it for free as one of the promotional titles, and many who didn’t pre-order bought it afterwards because it’s one of the few games that makes really good use of room-scale movement and has some semblance of progression (or at least more than an hour’s worth of gameplay).
So what I want to know is how they managed that visual effect that happens when you put the helmet on to save your contraptions. I know that in theory it’s a masking effect that works with layers, making objects visible/invisible to the main camera based on the plane at the bottom of the helmet. So my questions are:
** Can this be done in Unreal Engine?
** Can it be done through blueprint?
If it can, please point me in the right direction, because I have some awesome ideas for other uses of that same effect.