Falsely flagged missing collisions

Summary

UEFN is flagging static meshes as missing LODs, even though they do have them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

These static meshes are custom built in ZBrush and have working LODs with 3 levels.
Re-saving the asset does not fix it.

Expected Result

The LODs are there and should be detected by validation

Observed Result

They don’t get detected.

Platform(s)

PC, Windows 11