Summary
UEFN is flagging static meshes as missing LODs, even though they do have them.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
These static meshes are custom built in ZBrush and have working LODs with 3 levels.
Re-saving the asset does not fix it.
Expected Result
The LODs are there and should be detected by validation
Observed Result
They don’t get detected.
Platform(s)
PC, Windows 11