Summary
At some point the editor has been configured to emit an error “There can only be one instance of Actor type FortMinigameSettingsBuilding in a map”, but it was downgraded to a warning at a later point in time. The error pop-up and the warning log appears every time on save in a project that uses GameFeatureData
to compose multiple levels into one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create multiple levels in a UEFN project
- Setup the
GameFeatureData
to compose those levels - Fix the currently unnecessary requirement of having an island setting actor in every level
- Do a change in a level and hit save
Expected Result
There should be no error pop-up and no warning in the logs.
Observed Result
Error popup and warning appears during every save operation
Platform(s)
UEFN
Additional Notes
For more context:
I have a project which has only static and stationary environment in one level and logic, moving objects and devices as well as scene graph in the other level. Those levels are composed together. This setup is critically picked in order to preserve the environment level at all costs. If a Fortnite update ever happen to break the logic level so significantly which would make it impossible to open the project itself, I want to be able to re-cover the environment level while re-creating the logic level from scratch again. That’s why the GameFeatureData
level composition is so crucial.