FALLGUYS: Can't Open Fall Guys Island Anymore (Error: Missing Access to BeanstalkGFS feature set.)

Summary

I published my game, Snowfrost Fall Guys (3132-9615-6912) about 2 years ago. Today, I wanted to update the project with a new mini-game, but I can’t open it. It gives the below error every time:

The Error is:
Missing Access to BeanstalkGFS feature set. See attached screenshot.

I’ve never had this issue before.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Don’t know. I try to open the project from the UEFN editor, but once I click to open it, this error screen appears. I can’t open the project at all.

Expected Result

An error message is given when you try to open the Fall Guys project:
(Error: Missing Access to BeanstalkGFS feature set.)

Observed Result

(Error: Missing Access to BeanstalkGFS feature set.)

Platform(s)

UEFN
PC

Island Code

3132-9615-6912

Upload an image

This is happening to me too

This is occurring to me as well. I was experiencing some strange respawning bugs in a map so I tried to create a blank fall guys map. However, the Fall guys brand is not listed in the create a project drop down and trying to sync my old fall guys maps fails with this error.

It appears that closing and re-opening the editor is the only workaround. I was able to sync my old projects and open existing ones on my computer. It seems like only one Fall Guys project can be opened per opening of the editor.

The status of FORT-1147263 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.

Hi everyone! Thanks for the reports and the details.

This has been logged as FORT-1147263, and it’s currently under investigation.

In the meantime, the workaround reported by GMG_Chris seems to be helping others: close and reopen UEFN before opening a Fall Guys project. It also looks like opening multiple Fall Guys projects in the same editor session may trigger the error, so restarting between projects may be necessary.

@Belastrah, since you can reproduce this consistently, could you please share your UEFN logs with us? That would help the team dig deeper into what’s happening. You can find them at:
%LOCALAPPDATA%\UnrealEditorForFortnite\Saved\Logs\

We’ll update this thread once we have more information. Appreciate your patience!