Dont tell me to give you pictures and then say your not interested
Now lets get on to the fun stuff.
Please note as the game progresses more features may be added or changed, even depending how well the funding goes, but these are the main features of the game as it stands.
Economy System- You will have to work hard and search the map for your resources, each one is essential in this new life and can help you in a multitude of ways.
Provisions will keep your survivors alive and happy, as well as letting them travel the map in search of more resources or survivors.
Building supplies will repair and maintain your equipment, while also being used to upgrade and fortify your base.
Ammo is used sparingly to defend against potential attackers or used in an offensive war with another faction.
Intelligent AI - Factions will have their own agendas and motivations. Depending ofcourse how you treat the world around you, featuring the morality system, some factions may like you more than others or vice versa hate you more than others. That can lead to anything from friendly trades to all-out war.
They are just trying to survive like you, completing missions and looking for supplies, although some might look for supplies by raiding other factions.
Base Development - It wouldn’t be a strategy game without the ability to build yourself up to be the best faction in the wasteland you can be. Maintaining and upgrading your base will be an important task to make sure you stay at the top. There are many varieties of rooms you can create in your base that will allow different abilities or bonuses. E.G. A room to grow crops will help with your output food supplies.
Perk System- I’ve mentioned a lot to you that survivors will play a big part in the game and are as valuable a resource as even food, but I haven’t yet explained why. When you gain a new survivor or a current one levels up, you get the ability to level them up on their respective perk tree. This is essentially what their role is in your society, whether its teacher, farmer, repairman, scavenger or more!
Randomized Missions – As a gamer myself, I know that games with a very linear style can get boring quickly. That’s why I’m implementing a randomized mission system so no play through you have will be the same. Missions can pop up at any time and any place over the map so keep an eye out and be ready to send out some survivors to complete them if you deem it’s worth the risk.
Scavenging Tiles- Missions won’t be the only thing out there on the map to do. If your resources get dangerously low, you can send out a group of survivors into the wasteland to try and scavenge. This can be done by finding a suitable “scavenge” tile and sending your survivors to it, immobilizing them for a number of rounds but if they are successful you could be well rewarded in resources.
Now that the fun stuff has been laid out lets get down to business.
There are a number of rewards in place so you have plenty of options and don’t feel confined. Any donation is highly appreciated and will help me along the way.
My budget goal for this project is £1000, which will allow me to hire artist/s for one survivor character model and one faction base model. If I earn more than that I do have extra plans for the money as followed:
£1000 – Survivor Model and Player Base Model
£1200 – Wandering Zombie/Enemy Units
£1600 - Soundtrack
£1800 - Multiple Win Conditions
£2000 - Story Mode
£3000 – New Faction Character & Faction Base Model
£4000 – Total overhaul of the game
To be updated further if we overpass this mark