Summary
It’s happened over 3 times now that I setup Datalayers to Load and Unload via a sequence device for my gameplay for a Fall Guys island. Stuff works ok while you are working, but once you save, even revision control save all, and later in the day come back into your island, one of two things happen:
- The datalayer assets have completely dissapeared. And even in the Outliner you can’t find the assets. Completely missing, and you have to redesign all those assets.
- Sometimes, if you are lucky, some of the assets shows up, but keeps showing Unloaded, and no matter what you do, eventuyally they also dissapear. Especially if you use the World Settings, Data Layer to toggle the visibility of the data layer on, the assets eventually are deleted from the project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a Fall Guys Island.
- Create some assets, and add some to a new Data Layer.
- Load the Game in Fortnite for testing, and all will seem ok.
- Save all, even Revision control all, and then close Epic and Fortnite completely.
- Come back and hour later.
- Check data layers for assets, and some are missing, the others cant be used.
Expected Result
Assets from Data Layers either dissapear in a Fall Guys island, or eventually keeps showing Unloaded, and when you toggle the Data Layer visibilty to on or so, eventually dissapear.
Observed Result
Same as above. Why are these questions repeated?
Platform(s)
PC