[Fall Guys] Dive action is mapped to many inputs by default it causes bean to dive when player wants to use zipline

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Summary

Dive action is mapped to many inputs (Ctrl, Target, E) by default it causes bean to dive sometimes when player tries to use zipline.

Steps to Reproduce

Try to enter Zipline a couple times when being a bean character

Expected Result

Bean enters Zipline and does not dive

[Optional] Bean does not dive when targeting ( secondary mouse button) or crouching. Only map dive to shift as per documentation. Then creators can use these inputs for extra actions.

Observed Result

Player follows prompt to enter Zipline but might be diving instead.

Platform(s)

PS5, Windows (all)

Island Code

2359-6345-3146