Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
We have custom rounds, so we need to eliminate everyone each round to respawn them. However, at some point in that process, Fortnite crashes
Steps to Reproduce
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Elimination by DamageVolume in game → Spectator “eliminate player with 1 Spawn Limit to send them to spectator”
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Spectator → Player.Respawn() Verse code “respawn player from Spectator”
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Player.Respawn() → DamageVolume “reset Spectator so that players can spectate this player” CRASH HERE
The crash is not consistent. We don’t have a problem sending players to spectator mode, but when we try to send them back to play, that’s when we encounter crashes.
Expected Result
Beans keep playing Fortnite.
Observed Result
Fortnite crashes.
Platform(s)
Tested in Pc, Switch, Android and Xbox.
Island Code
4036-3850-1528