Hello there, I was working through some demo projects and tutorials and when I got to the packaging and cooking step I received a fatal error. Attached is the entry log. I am using 4.12.5. Any help would be appreciated, thank you very much. [link text][1]
103464-cook-2016.08.18-13.43.40.txt (37.8 KB)
JuxWasTaken,
Please delete your Intermediate, Saved and Config folder from your project and try to repackage. Once you’ve done that, please upload the new error output logs.
Thank you!
Hello, thank you. Here is the new log after attempting to package. [link text][1]
104165-error.txt (7.13 KB)
Ok, you’re missing a semi-colon in the variable declaration of your code. It looks like it’s in your Weapon.h file on line 17.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:/Users/AM/Desktop/Space/TwinStickDemo-InteractionWorks/Source/TwinStickDemo/Weapon.h(17) : Missing ';' in 'variable declaration'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Error: Failed to generate code for TwinStickDemo - error code: OtherCompilationError (5)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool failed for target 'TwinStickDemo' (platform: Win64, module info: C:\Users\AM\Desktop\Space\TwinStickDemo-InteractionWorks\Intermediate\Build\Win64\TwinStickDemo\Development\TwinStickDemo.uhtmanifest).
Thanks!
Oh, I knew about the c++ errors, it decided to not compile correctly when I tried to add strings in my include statements. The original error predates that problem. I have an earlier build of the project with no c++ errors. Attached is the error I get when trying to package that build.[link text][1]
104224-error.txt (37.7 KB)
Sadly, this is all I see:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.24-22.20.20:577][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.24-22.20.20:577][ 0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.24-22.20.20:578][ 0]LogOutputDevice:Error:
Do you have you have the ‘Editor Symbols for Debugging’ turned on? If you’re not sure, click on the downward arrow beside Launch on your version of the engine and select ‘Options’.
Let me know, thanks!
My apologies I do not see any Option that I can select in the tab next to Launch, attached is what I can see. Although, I am unsure if its related, if I try to launch the game it causes the engine to crash.
Sorry for being unclear, I meant that it’s in the Epic Games Launcher. Here is an example:
Ah yes, Editor Symbols for Debugging is enabled.
Was it already enabled or did you just enable it? If you just enabled these features, could you upload new logs? Currently the logs that you provided do not provide any error.
Do you have this log still: C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.08.24-15.19.54.txt?
If so, could you upload it?
Could you also check and see if you run into the same type of issue while packaging the same way on a new project?
Looking forward to hearing back from you, thanks!
My apologies on the delayed response, been working overtime because of labor day. Attached new error.txt is a blank project I tried to package. The only file in the folder is form the latest attempt I believe. It is the 2nd file uploaded. Thank you. [link text][1]
[link text][2]
106205-new+error.txt (35.4 KB)
[2]: 106207-cook-2016.09.08-08.29.32.txt (37.7 KB)
Could you please try to verify your version of the engine? Try to package a blueprint project and try to package a code project. Please name the accordingly so I can review their logs.
- Does it matter what platform you package for, or is it all platforms giving you an error?
- Have you tried 4.13?
- What about 4.11?
Looking forward to hearing back from you, thanks!
The blank project ended up building correctly in 4.13. I have a lot of problems with my main project still, but if a blank one works correctly, I am sure I can get the other one too as well now. Thank you very much.
You’re welcome. If your project continues to run into issues, please upload the error output logs from your project in a new ticket and we’ll try to help guide you in a solution.
Thanks!