Failing assets validation for NiagaraEmitter and Material Function being public

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

Hi, i’m trying to use bought VFX assets from epic market place in UEFN but I encountered this problem during asset validation which says: …/…/… contains a public instances of asset class NiagaraEmitter/ MaterialFunction which does no support being public. However, I can’t find a way to change this value to private.

Steps to Reproduce

  1. Using Migrate option in UE5 to migrate assets into UEFN
  2. Validate the migrated assets inside UEFN

Expected Result

No error?

Observed Result

It give me an error saying that it does not support being public

Platform(s)

Editor

UCB-1125 incident has been created. Status is ‘Awaiting Validation’.

We’ve recently experienced this and have no clue of how to resolve it. This is for imported assets for meshes and textures. Same error message though.

1 Like

i would love a fix for this specific error . i have a project doing the exact same thing after migrating from ue 5.1 and 5.3.2

1 Like

same here

You may need to make your asset private, so in uefn there are two asset state, one is public where you can reference your assets to other plugins etc., other one is private. You can right-click your asset(in content browser) and set it either public or private. If you don’t see any of these options, that means your asset is already on private state.