Failed to validate candidate module versions

Summary

When I try to launch session I get stuck on 43% (Creating module versions) for a while and then I get the window (attached image) saying “Failed to validate candidate module versions”

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

1- Open UEFN on Windows 11
2- Try to Launch a session

Expected Result

A session is launched normally

Observed Result

Stuck on 43% (Creating module versions) for a while then a window saying “Failed to validate candidate module versions”

Platform(s)

Windows 11

Upload an image

Logs.rar (13.6 MB)

Additional Notes

I don’t know if this is relevant but everything was working fine till at some point I had an active session with a game running and then:
1- I built new verse code
2- Pressed push verse changes only (which I usally do without stopping the game first, it stops and starts automatically)
3- The game stopped and while it was trying to start I cancelled the process (Which is supposed to be normal)

After that, whenever I try to lanch a session I get the error.

Same here … !

I have exactly the same problem,l if someone know how to resolve this pls ?

They have probably add some servers check at the last update, for UEFN session, and it’s currently broken for everyone. Same with empty new project to

I fixed this way.

From top left, Click Project > Project Settings > Verse Version > set it to 0. Done

1 Like

I have the same issue

I Solved it: Failed to validate candidate module versions [SOLVED]

It’s not a real solution because you downgrade the Verse version, so it’s just going to break all verse code

but why do you think it works for me in other projects? My first guess was that it’s a project-related issue, but now idk.

In my case, all of my project was stuck in this error, same with empty project. That’s why it’s backend problem for me. And it’s confirmed as now it look like working back, without any modification in project :smile:

1 Like

Yeah I guess it’s just been patched, it works for me now without doing anything. Anyways, thanks <3.