When I try to launch session I get stuck on 43% (Creating module versions) for a while and then I get the window (attached image) saying “Failed to validate candidate module versions”
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
1- Open UEFN on Windows 11
2- Try to Launch a session
Expected Result
A session is launched normally
Observed Result
Stuck on 43% (Creating module versions) for a while then a window saying “Failed to validate candidate module versions”
I don’t know if this is relevant but everything was working fine till at some point I had an active session with a game running and then:
1- I built new verse code
2- Pressed push verse changes only (which I usally do without stopping the game first, it stops and starts automatically)
3- The game stopped and while it was trying to start I cancelled the process (Which is supposed to be normal)
After that, whenever I try to lanch a session I get the error.
In my case, all of my project was stuck in this error, same with empty project. That’s why it’s backend problem for me. And it’s confirmed as now it look like working back, without any modification in project