Failed to Push Verse Update

Summary

After the update of today, every push verse update stuck on “Reloading Verse”, at 67% before fail and disconnect the session

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Build Verse code
Push Verse code

Expected Result

Updated session with new Verse update

Observed Result

Fail of push, and session turned-off, disconnect client to

Platform(s)

UEFN Windows and Windows + Nintendo switch as client

Additional Notes

Associated UEFN Log :
[2025.07.15-17.56.35:603][809]LogValkyrieActivityTracker: Session → Complete Activity: DistributingToConnectedSession
[2025.07.15-17.56.35:603][809]LogValkyrieActivityTracker: Session → Channel State: Completed Successfully
[2025.07.15-17.56.35:603][809]LogValkyrieActivityTracker: Session → Start Activity: LoadingNewContent - Cooking for client and server platforms
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: [38c7] (ValkyrieBeaconClient_0) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: [38d5] (ValkyrieBeaconClient_0) MinigameStateChanged: EFortMinigameState::PreGame
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: [38c7] (ValkyrieBeaconClient_0) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle
[2025.07.15-17.56.36:341][883]LogValkyrieBeacon: [38c7] (ValkyrieBeaconClient_0) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing
[2025.07.15-17.57.09:063][800]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 369.56, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d
[2025.07.15-17.57.09:063][800]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 369.56, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2025.07.15-17.57.09:063][800]LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_0: ConnectionTimeout
[2025.07.15-17.57.09:063][800]LogValkyrieBeacon: [3e09] (ValkyrieBeaconClient_0) AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
[2025.07.15-17.57.09:064][800]LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
[2025.07.15-17.57.09:064][800]LogBeacon: OnlineBeacon ValkyrieBeaconClient_0 requesting net driver destruction: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2025.07.15-17.57.09:064][800]LogNet: SetPendingDestruction: 1 on Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0)
[2025.07.15-17.57.09:064][800]LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
[2025.07.15-17.57.09:064][800]LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
[2025.07.15-17.57.09:064][800]LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 369.56, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d)
[2025.07.15-17.57.09:064][800]LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 369.56, Threshold: 30.00, [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d’
[2025.07.15-17.57.09:064][800]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d, Channels: 5, Time: 2025.07.15-17.57.09, TimeSinceTickDispatch: 0.001269, TimeSinceRecv: 30.015088, TimeSinceTickFlush: 0.001056, TimeSinceSend: 0.134443
[2025.07.15-17.57.09:064][800]LogNet: UNetConnection::SendCloseReason:
[2025.07.15-17.57.09:064][800]LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
[2025.07.15-17.57.09:064][800]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 4.211.248.54:15011, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:83b12372cd7e4f4eae0fa86bde4be71d
[2025.07.15-17.57.09:065][800]LogNet: DestroyNamedNetDriver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
[2025.07.15-17.57.09:065][800]LogExit: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0 shut down
[2025.07.15-17.57.09:071][801]LogValkyrieRequestManagerEditor: HandleValkyrieBeaconConnectionFailureAfterConnected - bSuccessfullyConnected: true
[2025.07.15-17.57.09:071][801]LogValkyrieRequestManagerEditor: CleanupAfterServerConnectionLost - initiating reconnection flow
[2025.07.15-17.57.09:071][801]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2025.07.15-17.57.09:071][801]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
[2025.07.15-17.57.18:032][717]LogSlate: Window ‘Unable to Refresh’ being destroyed
[2025.07.15-17.57.18:049][717]Message dialog closed, result: Ok, title: Unable to Refresh, text: Verse hot reload failed

Same

1 Like

Getting someone to check into this.

1 Like

Can you share your UnrealEditorForFortnite.log file when this occurs? @Benjf29

UnrealEditorFortnite.log (1.4 MB) @Vath
During this session I’ve done a first push changes who work correctly ( don’t fail ), and a push verse to get the error (no change on Verse, I just built Verse and push)

Update : to add additional context, I’m working with Scenegraph and prefab/ Verse component in this project. Others projects verse push work correctly (I’ve trying SG project and no SG project)

2 Likes

This need fixing asap please with the slow push i also reported its taking upto 5 mins to update verse :frowning:

FORT-936433 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Might be related but this is also happening almost every verse push and full push

1 Like

Same issue for me. I have scene graph enabled, what about your projects?

I’m also encountering this issue in a project with Scene Graph enabled.

Scenegraph to, but others project with SG work well. So I guess this is specific use of Scenegraph or something like this?

Is there anything that we can do for help?

i dont have sg

I have to build vs code for a simple thing ie change a var logic then push full changes and wait 5 mins :frowning:

1 Like

I have/had the same issue happening in my project, where I just recently activated Scene Graph.

As the usage of Scene Graph in my project is still very limited I could quickly pin down the error being only present, when I subscribed to one of the Tick Events(PrePhysics/PostPhysics). As soon as I remove the subscriptions, the Hot reload error is gone.

I am not sure if this is really the underlying issue, but thought I would let you guys know my observation.

Hi all, apologies here. We’re actively investigating this. As part of this, if you’re experiencing this issue, could you provide the following information:

  • If you’re experiencing this with just [Push Verse Changes], or even [Push Changes] as well
  • What your session ID was when the operation you tried failed.

This will help us narrow down the cause of the issue faster.

2 Likes

my session id’s:

  • a9bda2b713dc4b7fac478ec0697b2724
  • 9517a03fb27b4f5b9e9ba0a309af113d

Only in push verse.

Session work well, Push changes work well, it only happened if I push Verse, with or without any modification in verse code, it look it’s just the action of pushing verse

I have put every .verse files on other project, compile verse, push and work well, but I don’t re-create all prefab with component in it. So I guess that maybe not the Verse code, maybe prefab ?

52D60A7E4AACE4D95064A3A602CF70D2

Scene Graph is also enabled in my project.

Only when pushing verse for me.
Session id: 0f0fccb388cc4ee1b896a66b162da061