Just wanna add that im unsure if its due to pushing verse then waiting nothing happens so i pushed normal but the session and the verse engine seemed messed up a single simple function use 1tps i was testing just moving about setting array ect and i got down to 7tps never seen that before so thought id mention.
Did a complete reset and everything is normal again no load tbh as expected
The underlying bug itself is not scenegraph-specific, but practically speaking the only way this can be encountered right now is if you are using scenegraph-specific elements.
The issue has now been resolved with a server-side update. If you’re still experiencing issues, please continue to report them in this thread.
Ah thanks, I’ve started another session since then, but I think this should be the correct sessionId from the one that crashed: 26a21fd666f846728a2903b5bda6bd83
Good to hear it’s working better now. I did take a look at your logs, among others reported in this thread, and did see that there were some connection issues related to backwards compatibility checking which took the majority of the time involved in your previous failed operations.
We will follow up on how best to surface more diagnostic information like this to creators when it happens.
Thanks for the help, yeah that’d be great if we could get more info on what’s happening, a lot of stuff does just feel like “server is doing something” in UEFN currently, but we don’t get much feedback, anything that gives more details would be great!