Failed to package for iOS (code-based project with remote build).
Error on code compile step:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Source/YIT_AR_31_01_2017/YIT_AR_31_01_2017GameModeBase.cpp:3:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Source/YIT_AR_31_01_2017/YIT_AR_31_01_2017.cpp:3:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Source/YIT_AR_31_01_2017/YIT_AR_31_01_2017.h:5:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Source/YIT_AR_31_01_2017/YIT_AR_31_01_2017.h:5:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Engine/Public/Engine.h:12:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Engine/Public/Engine.h:12:
UATHelper: Packaging (iOS): UnrealBuildTool: /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Core/Public/Core.h:121:10: fatal error: ‘Features/IModularFeature.h’ file not found
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Core/Public/Core.h:121:10: fatal error: ‘Features/IModularFeature.h’ file not found
UATHelper: Packaging (iOS): UnrealBuildTool: #include “Features/IModularFeature.h”
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: #include “Features/IModularFeature.h”
UATHelper: Packaging (iOS): UnrealBuildTool: ^
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: ^
UATHelper: Packaging (iOS): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:09.5710874
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Intermediate/Build/IOS/UE4/Inc/YIT_AR_31_01_2017/YIT_AR_31_01_2017.generated.cpp:8:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Source/YIT_AR_31_01_2017/YIT_AR_31_01_2017.h:5:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: In file included from /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Engine/Public/Engine.h:12:
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: /Users/admin/UE4/Builds/WORKPC-1/C/Epic Games/UE_4.16/Engine/Source/Runtime/Core/Public/Core.h:121:10: fatal error: ‘Features/IModularFeature.h’ file not found
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: #include “Features/IModularFeature.h”
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: ^
UATHelper: Packaging (iOS): UnrealBuildTool:
UATHelper: Packaging (iOS): UnrealBuildTool: 1 error generated.
UATHelper: Packaging (iOS): UnrealBuildTool: Doing bash -c ‘if [ -e “/Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Binaries/IOS/YIT_AR_31_01_2017” ]; then eval $(stat -s “/Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Binaries/IOS/YIT_AR_31_01_2017”) && echo $st_mtime,$st_size; fi’
UATHelper: Packaging (iOS): UnrealBuildTool: Execute took 00:00:00.4935033
UATHelper: Packaging (iOS): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /Users/admin/UE4/Builds/WORKPC-1/C/Workspace/YIT_AR_31_01_2017/UE4/YIT_AR_31_01_2017/Binaries/IOS/YIT_AR_31_01_2017
UATHelper: Packaging (iOS): UnrealBuildTool: Total build time: 19,06 seconds (Remote executor: 0,00 seconds)
UATHelper: Packaging (iOS): CommandUtils.Run: Run: Took 19,2091584s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe YIT_AR_31_01_2017 IOS Development -Project=C:\Workspace\YIT_AR_31_01_2017\UE4\YIT_AR_31_01_2017\YIT_AR_31_01_2017.uproject C
:\Workspace\YIT_AR_31_01_2017\UE4\YIT_AR_31_01_2017\YIT_AR_31_01_2017.uproject -NoUBTMakefiles -remoteini=“C:\Workspace\YIT_AR_31_01_2017\UE4\YIT_AR_31_01_2017” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.02-19.49.29.txt’
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (iOS): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (iOS): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (iOS): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTarg etToManifest) UATHelper: Packaging (iOS): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (iOS): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (iOS): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (iOS): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (iOS): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (iOS): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (iOS): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (iOS): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (iOS): at AutomationTool.Program.Main()
UATHelper: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (iOS): BUILD FAILED
PackagingResults:Error: Error Unknown Error
UE4.16 Preview 2
Mac OS Sierra, XCode 8.3.2
The same project successfully packaged with 4.16 preview 1 version