Hi! I have a mobile game in development. It works fine with Android target SDK 28, but due to Google restrictions, I need to update the target SDK version to 29.
I can successfully build a game, but after deploy when I open the game I see an error message “Failed to open descriptor file …/…/…/GameName/GameName.uproject”.
I tried to disable plugins or package project first and then launch it, but no luck, the same error.
My building params:
Building Java with SDK API level ‘android-29’
LogPlayLevel: Building with Build Tools version ‘29.0.3’
NDK toolchain: r21b, NDK version: 21, GccVersion: 4.9, ClangVersion: 9.0.8
LogPlayLevel: Compiling Native 32-bit code with NDK API ‘android-21’
LogPlayLevel: Compiling Native 64-bit code with NDK API ‘android-21’
Same here.
If you build with target 29 and install with abd, is your game working? Because for me, even if I make a fresh project using target sdk 29 it’s crashing with signal 11 log error
In my case works only when launch on my mobile adding :
android:requestLegacyExternalStorage=“true”,
but if I upload the shipping files to google play console to internal tests the app doesn´t open up and close. I dont know what to do… I´m using UE 4.25.3
hello, in UE 4.24 which ndk and sdk do you use?,
if I add the tag in extra tags from node android:requestLegacyExternalStorage=“true”
I can pack the project unreal throws me these errors:
Anyone of you guys got it working? 4.25 and I too haven’t gotten this to work in distribution build, uploaded to closed Alpha on Google Play.
Added the ExternalStorage didn’t work, I also tried changing the name of the AAB (removing the “-android-shipping” from the name).