Summary
Have the issue today that after computer shut down unexpectedly, I have two new errors constantly in UEFN, of which the primary is the error:
Failed to load map!
////////Uers/XYZ/Documents/FortniteProjects/ZYX/Plugins/ZYX/Content/ZYX.umap appears to be an asset file.
Now although the island loads after giving 2nd error:
Unreal Editor Security
Opening this project may execute files that could be harmful to your computer.
Do you trust the author of the files in the project XYZ?
I click yes, because of course I’m the author of the project and know the files are save? (But why first of all it’s asking this question for all my projects now?)
Then the island loads, but the .umap level is completely gone and not loading. The assets are there, and so on, but the island design is gone. When you go to the Project Folder the .umap file is still the the project folder, but it doesn’t show up in the Content Browser, all while the HLOD file for the level is still in the Content Browser.
Anyone else have this issue?
We were at the last iterations of this game, and was going to publish it tomorrow, but now all our hard work over the last 3 months is gone.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Don’t know. . . . Our computer shut down unexpectadly, which it’s been doing more frequently since the last two updates of UEFN, even with a 3080ti graphic card the system runs super hard with UEFN open, and if Fortnite at the same time to test the game, it gets buggy and crashes. Today UEFN crashed several times as well, and tongith our computer crashed, and when we restarted UEFN to continue working, we had these 2 new issues popup.
Expected Result
The above to mentioned issues.
Observed Result
Already mentioned above.
Platform(s)
PC
Island Code
Unpublished. In UEFN.
Additional Notes
How does one solve this issue? No one else in UEFN is reporting this as of yet, there are only UE5 users who have reported the issue but mostly no solve for it, but an unreal update fixed some cases. The others reported it’s a version incompatibility, but how do we control versions in UEFN and switch between different version of UEFN to see if that solves the problem?