i have migrated the character from the Game Animation Sample to my own project and everything is working fine but when i open the character blueprint i get a warning in the output log: LogBlueprintUserMessages: Warning: Failed to find console variable ‘DDCvar.MMDatabaseLOD’.
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I been trying to figure out why the Game Animation Widget’s Traversal and Foley Events buttons stopped working. Thank you for posting this.
Is there a way to download a spreadsheet with all the modified settings?
Go to the GameAnimationSample, Project Settings, Engine, “Data Driven CVars”. Right click on “CVar Array” and select “Copy”. You can then paste it into your project’s.
You can also copy this to the clipboard and paste it into the array on your project:
((Type=CVarBool,Name="DDCvar.DrawMeshTrajectory"),(Type=CVarBool,Name="DDCvar.MMDrawQuery"),(Type=CVarBool,Name="DDCvar.MMDrawMatch"),(Type=CVarBool,Name="DDCvar.DrawCharacterDebugShapes"),(Type=CVarBool,Name="DDCvar.MMUseStateMachine"),(Type=CVarBool,Name="DDCvar.MMUseSets"),(Name="DDCvar.Traversal.DrawDebugLevel"),(Type=CVarFloat,Name="DDCvar.Traversal.DrawDebugDuration",DefaultValueFloat=1.000000),(Name="DDCvar.MMDatabaseLOD"),(Type=CVarBool,Name="DDCvar.DrawVisLogShapesForFoleySounds"))
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Thank you, sir. This was my issue!
Thanks, It’s worked for me.