Game animation sample migration

Found it.

Now everything works, only thing that is wrong is warnings at the start of the project ( gameplay tags) :

Content\Blueprints\AnimNotifies\BP_AnimNotify_FoleyEvent.uasset: Invalid GameplayTag Foley.Event.Jump found in object K2Node_CallFunction /Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent.BP_AnimNotify_FoleyEvent:GetAudioBank.K2Node_CallFunction_10.