Hi,We sometimes encounter the crash issue “Failed to create pipeline state with combined hash, error 8007000e” 。But in fact, the computer with that crashes has sufficient memory and VRAM resources.A portion of users is more likely to encounter this issue.
[2025.11.14-14.22.52:221][ 27]LogD3D12RHI: Error: Failed to create pipeline state with combined hash D5A943DF69A43365, error 8007000e.
[2025.11.14-14.22.52:221][ 27]LogD3D12RHI: Warning: Failed to create graphics PSO with combined hash 0xD5A943DF69A43365:
AlphaToCoverageEnable = 0
IndependentBlendEnable = 1
SampleMask = 0xFFFFFFFF
FillMode = 3
CullMode = 1
FrontCounterClockwise = 1
DepthBias = 0
DepthBiasClamp = 0.000000
SlopeScaledDepthBias = 0.000000
DepthClipEnable = 1
MultisampleEnable = 0
AntialiasedLineEnable = 0
ForcedSampleCount = 0
ConservativeRaster = 0
DepthEnable = 0
DepthWriteMask = 0
DepthFunc = 8
StencilEnable = 0
StencilReadMask = 0xFF
StencilWriteMask = 0xFF
FrontFace = { 1, 1, 1, 8 }
BackFace = { 1, 1, 1, 8 }
InputLayout.NumElements = 0
IBStripCutValue = 0x0
PrimitiveTopologyType = 0x3
NumRenderTargets = 0
DSVFormat = 0x0
SampleDesc = { 0, 0 }
NodeMask = 0x1
Flags = 0x0
I also noticed other similar issues:
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It provides a CL of version 5.6. I have already merged the CL mentioned above into the engine,but the issue has not been resolved.
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It suggests checking both
D3D12.PSO.DriverOptimizedDiskCache and
D3D12.PSO.DiskCacheWe are using D3D12.PSO.DriverOptimizedDiskCache but not D3D12.PSO.DiskCache.But there should still be quite a few games using D3D12.PSO.DriverOptimizedDiskCache. Could this be the cause of the crash?
I would appreciate any assistance you could provide.Looking forward to your reply.
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