Hi,
we are using Unreal Engine 5.7.2, Horde and UBA (+ UBA cache). We have a very random crash in the cook phase to save .ushaderbytecode. It all started after the update on 5.7.2 (I did not see it in 5.6). I have no repro steps; it is very random and appears not to be related to any specific Horde agents.
LogShaderSymbolExport: Display: Shader symbol export enabled. Output directory: “D:/workspace/Sync/Game/Saved/ShaderSymbols/PCD3D_SM6”
LogOutputDevice: Error:
Script Stack (0 frames) :
LogWindows: Error: appError called: Fatal error: [File:D:\workspace\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 123]
Failed to create file: ../../../Game/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderCode-Global-PCD3D_SM6-PCD3D_SM6.ushaderbytecode
Thank you
Marek N
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