Actually, I was wrong, its not entirely working. I can start swarmagent now and it seems mostly happy but when I start it from the UE4 editor I get the following log message (beginning removed due to length limits)
[PingRemoteHost] Successfully pinged localhost with localhost
[Ping] Communication with the coordinator failed, job distribution will be disabled until the connection is established
Exception details: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:8009
Server stack trace:
at System.Net.Sockets.Socket.Connect(IPAddress[] addresses, Int32 port)
at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(AddressFamily family)
at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket()
at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)
at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at SwarmCoordinatorInterface.ISwarmCoordinator.Ping(AgentInfo UpdatedInfo)
at Agent.Agent.PingCoordinator(Boolean ForcePing)
......... SwarmCoordinator failed to be initialized
...... initializing local performance monitoring subsystem