Hey there,
I can’t seem to connect to Revision Control on both local and team projects.
Tried disabling and enabling it again but did not work.
Here’s my appdata/url logs
08:58:11.568 -07:00 [err] Unreal Revision Control is not logged in (received invalid token).
08:58:11.654 -07:00 [inf] Executed in 1423.0345 ms. Exit code 1.
08:58:11.742 -07:00 [inf]
08:58:15.470 -07:00 [inf]
08:58:15.515 -07:00 [inf] Pipe starting: --pipe --json --quiet
08:58:15.516 -07:00 [inf]
08:58:15.746 -07:00 [inf] Executing: urc project init 10da77dc-4000-cfb6-6f17-128364fb3c1b --ignore-non-empty --quiet --json --access-token=eg1~eyJraWQiOiJ0RkMyVUloRnBUTV9F… (v0.1.0+25385378-PF-25385358) (7e2d03c9-a0a4-46b6-9687-a62f05b93353)
08:58:16.878 -07:00 [err] Exception while executing AuthUtils::Login
System.AggregateException: One or more errors occurred. (EG1 Token Expired.)
—> System.Exception: EG1 Token Expired.
at SkeinCLI.AuthUtils.DoSkeinLoginUsingEg1TokenAsync(String eg1Token)
at SkeinCLI.AuthUtils.<>c__DisplayClass36_0.<b__0>d.MoveNext()
— End of inner exception stack trace —
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait()
at SkeinCLI.AuthUtils.Login(String& userId, String& userName, String& token, String eg1AccessToken)